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This PR is being reviewed by Cursor Bugbot

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timeoutContext,
gameRoom,
[]game_room.GameRoomStatus{game_room.GameStatusReady, game_room.GameStatusError},
[]game_room.GameRoomStatus{game_room.GameStatusReady, game_room.GameStatusOccupied, game_room.GameStatusError},
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Bug: Missing Case for GameStatusOccupied

The switch statement on line 211 handles GameStatusReady and GameStatusError, but does not have a case for GameStatusOccupied, which was added to the acceptable statuses list on line 201. When the room reaches GameStatusOccupied, the switch falls through without handling it explicitly, causing the function to return nil (success) without any logging or explicit confirmation that this state is valid. While the implicit behavior works, there should be an explicit case for GameStatusOccupied to properly handle and log this valid state, similar to how GameStatusReady is handled.

Fix in Cursor Fix in Web

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2 participants