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32 changes: 16 additions & 16 deletions core/base/implicitTriangulation/ImplicitTriangulation.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1747,27 +1747,27 @@ int ImplicitTriangulationCRTP<Derived>::getTriangleVertexInternal(
switch(localVertexId) {
break;
case 0:
vertexId = p[0] / 2 + p[1] * vshift_[0];
vertexId = p[0] + p[1] * vshift_[0];
break;
case 1:
vertexId = p[0] / 2 + p[1] * vshift_[0] + 1;
vertexId = p[0] + p[1] * vshift_[0] + 1;
break;
case 2:
vertexId = p[0] / 2 + p[1] * vshift_[0] + vshift_[0];
vertexId = p[0] + p[1] * vshift_[0] + vshift_[0];
break;
}
break;
case TrianglePosition::BOTTOM_2D:
switch(localVertexId) {
break;
case 0:
vertexId = p[0] / 2 + p[1] * vshift_[0] + 1;
vertexId = p[0] + p[1] * vshift_[0] + 1;
break;
case 1:
vertexId = p[0] / 2 + p[1] * vshift_[0] + vshift_[0] + 1;
vertexId = p[0] + p[1] * vshift_[0] + vshift_[0] + 1;
break;
case 2:
vertexId = p[0] / 2 + p[1] * vshift_[0] + vshift_[0];
vertexId = p[0] + p[1] * vshift_[0] + vshift_[0];
break;
}
}
Expand Down Expand Up @@ -1820,27 +1820,27 @@ int ImplicitTriangulationCRTP<Derived>::getTriangleEdgeInternal(
switch(localEdgeId) {
break;
case 0:
edgeId = p[0] / 2 + p[1] * eshift_[0];
edgeId = p[0] + p[1] * eshift_[0];
break;
case 1:
edgeId = esetshift_[0] + p[0] / 2 + p[1] * eshift_[2];
edgeId = esetshift_[0] + p[0] + p[1] * eshift_[2];
break;
case 2:
edgeId = esetshift_[1] + p[0] / 2 + p[1] * eshift_[4];
edgeId = esetshift_[1] + p[0] + p[1] * eshift_[4];
break;
}
break;
case TrianglePosition::BOTTOM_2D:
switch(localEdgeId) {
break;
case 0:
edgeId = p[0] / 2 + (p[1] + 1) * eshift_[0];
edgeId = p[0] + (p[1] + 1) * eshift_[0];
break;
case 1:
edgeId = esetshift_[0] + (p[0] + 1) / 2 + p[1] * eshift_[2];
edgeId = esetshift_[0] + (p[0] + 1) + p[1] * eshift_[2];
break;
case 2:
edgeId = esetshift_[1] + p[0] / 2 + p[1] * eshift_[4];
edgeId = esetshift_[1] + p[0] + p[1] * eshift_[4];
break;
}
}
Expand Down Expand Up @@ -2056,9 +2056,9 @@ SimplexId ImplicitTriangulationCRTP<Derived>::getTriangleNeighborNumber(
const SimplexId id = triangleId % 2;

if(id) {
if(p[0] / 2 == nbvoxels_[Di_] - 1 and p[1] == nbvoxels_[Dj_] - 1)
if(p[0] == nbvoxels_[Di_] - 1 and p[1] == nbvoxels_[Dj_] - 1)
return 1;
else if(p[0] / 2 == nbvoxels_[Di_] - 1 or p[1] == nbvoxels_[Dj_] - 1)
else if(p[0] == nbvoxels_[Di_] - 1 or p[1] == nbvoxels_[Dj_] - 1)
return 2;
else
return 3;
Expand Down Expand Up @@ -2093,9 +2093,9 @@ int ImplicitTriangulationCRTP<Derived>::getTriangleNeighbor(
const SimplexId id = triangleId % 2;

if(id) {
if(p[0] / 2 == nbvoxels_[Di_] - 1 and p[1] == nbvoxels_[Dj_] - 1)
if(p[0] == nbvoxels_[Di_] - 1 and p[1] == nbvoxels_[Dj_] - 1)
neighborId = triangleId - 1;
else if(p[0] / 2 == nbvoxels_[Di_] - 1) {
else if(p[0] == nbvoxels_[Di_] - 1) {
switch(localNeighborId) {
case 0:
neighborId = triangleId - 1;
Expand Down
2 changes: 1 addition & 1 deletion core/base/implicitTriangulation/ImplicitTriangulation.h
Original file line number Diff line number Diff line change
Expand Up @@ -1181,7 +1181,7 @@ inline void ttk::ImplicitTriangulation::edgeToPosition2d(const SimplexId edge,
inline void
ttk::ImplicitTriangulation::triangleToPosition2d(const SimplexId triangle,
SimplexId p[2]) const {
p[0] = triangle % tshift_[0];
p[0] = triangle % tshift_[0] / 2;
p[1] = triangle / tshift_[0];
}

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -1259,7 +1259,7 @@ int PeriodicImplicitTriangulationCRTP<Derived>::getTriangleVertexInternal(

vertexId = -1;
const auto &p = this->underlying().getTriangleCoords(triangleId);
const SimplexId wrapXRight = (p[0] / 2 == nbvoxels_[Di_]) ? -wrap_[0] : 0;
const SimplexId wrapXRight = (p[0] == nbvoxels_[Di_]) ? -wrap_[0] : 0;
const SimplexId wrapYBottom = (p[1] == nbvoxels_[Dj_]) ? -wrap_[1] : 0;

switch(this->underlying().getTrianglePosition(triangleId)) {
Expand All @@ -1283,21 +1283,21 @@ int PeriodicImplicitTriangulationCRTP<Derived>::getTriangleVertexInternal(
break;
case TrianglePosition::TOP_2D:
if(localVertexId == 0) {
vertexId = p[0] / 2 + p[1] * vshift_[0];
vertexId = p[0] + p[1] * vshift_[0];
} else if(localVertexId == 1) {
vertexId = p[0] / 2 + p[1] * vshift_[0] + 1 + wrapXRight;
vertexId = p[0] + p[1] * vshift_[0] + 1 + wrapXRight;
} else if(localVertexId == 2) {
vertexId = p[0] / 2 + p[1] * vshift_[0] + vshift_[0] + wrapYBottom;
vertexId = p[0] + p[1] * vshift_[0] + vshift_[0] + wrapYBottom;
}
break;
case TrianglePosition::BOTTOM_2D:
if(localVertexId == 0) {
vertexId = p[0] / 2 + p[1] * vshift_[0] + 1 + wrapXRight;
vertexId = p[0] + p[1] * vshift_[0] + 1 + wrapXRight;
} else if(localVertexId == 1) {
vertexId = p[0] / 2 + p[1] * vshift_[0] + vshift_[0] + 1 + wrapXRight
vertexId = p[0] + p[1] * vshift_[0] + vshift_[0] + 1 + wrapXRight
+ wrapYBottom;
} else if(localVertexId == 2) {
vertexId = p[0] / 2 + p[1] * vshift_[0] + vshift_[0] + wrapYBottom;
vertexId = p[0] + p[1] * vshift_[0] + vshift_[0] + wrapYBottom;
}
break;
default:
Expand All @@ -1321,7 +1321,7 @@ int PeriodicImplicitTriangulationCRTP<Derived>::getTriangleEdgeInternal(

edgeId = -1;
const auto &p = this->underlying().getTriangleCoords(triangleId);
const SimplexId wrapXRight = (p[0] / 2 == nbvoxels_[Di_]) ? -wrap_[0] : 0;
const SimplexId wrapXRight = (p[0] == nbvoxels_[Di_]) ? -wrap_[0] : 0;
const SimplexId wrapYBottom = (p[1] == nbvoxels_[Dj_]) ? -wrap_[1] : 0;
const SimplexId id = triangleId % 2;

Expand Down Expand Up @@ -1352,21 +1352,20 @@ int PeriodicImplicitTriangulationCRTP<Derived>::getTriangleEdgeInternal(
break;
case TrianglePosition::TOP_2D:
if(localEdgeId == 0) {
edgeId = p[0] / 2 + p[1] * eshift_[0];
edgeId = p[0] + p[1] * eshift_[0];
} else if(localEdgeId == 1) {
edgeId = esetshift_[0] + p[0] / 2 + p[1] * eshift_[2];
edgeId = esetshift_[0] + p[0] + p[1] * eshift_[2];
} else if(localEdgeId == 2) {
edgeId = esetshift_[1] + p[0] / 2 + p[1] * eshift_[4];
edgeId = esetshift_[1] + p[0] + p[1] * eshift_[4];
}
break;
case TrianglePosition::BOTTOM_2D:
if(localEdgeId == 0) {
edgeId = p[0] / 2 + (p[1] + 1) * eshift_[0] + wrapYBottom;
edgeId = p[0] + (p[1] + 1) * eshift_[0] + wrapYBottom;
} else if(localEdgeId == 1) {
edgeId
= esetshift_[0] + (p[0] + 1) / 2 + p[1] * eshift_[2] + wrapXRight;
edgeId = esetshift_[0] + (p[0] + 1) + p[1] * eshift_[2] + wrapXRight;
} else if(localEdgeId == 2) {
edgeId = esetshift_[1] + p[0] / 2 + p[1] * eshift_[4];
edgeId = esetshift_[1] + p[0] + p[1] * eshift_[4];
}
break;
default:
Expand Down Expand Up @@ -1593,7 +1592,7 @@ int PeriodicImplicitTriangulationCRTP<Derived>::getTriangleNeighbor(
switch(this->underlying().getTrianglePosition(triangleId)) {
case TrianglePosition::BOTTOM_2D:

if(p[0] / 2 == nbvoxels_[Di_] and p[1] == nbvoxels_[Dj_]) {
if(p[0] == nbvoxels_[Di_] and p[1] == nbvoxels_[Dj_]) {
if(localNeighborId == 0) {
neighborId = triangleId - 1;
} else if(localNeighborId == 1) {
Expand All @@ -1602,7 +1601,7 @@ int PeriodicImplicitTriangulationCRTP<Derived>::getTriangleNeighbor(
neighborId = triangleId + tshift_[0] - 1 - wrap_[1] * 2;
}

} else if(p[0] / 2 == nbvoxels_[Di_]) {
} else if(p[0] == nbvoxels_[Di_]) {
if(localNeighborId == 0) {
neighborId = triangleId - 1;
} else if(localNeighborId == 1) {
Expand Down Expand Up @@ -1633,7 +1632,7 @@ int PeriodicImplicitTriangulationCRTP<Derived>::getTriangleNeighbor(

case TrianglePosition::TOP_2D:

if(p[0] / 2 == 0 and p[1] == 0) {
if(p[0] == 0 and p[1] == 0) {
if(localNeighborId == 0) {
neighborId = triangleId + 1;
} else if(localNeighborId == 1) {
Expand All @@ -1642,7 +1641,7 @@ int PeriodicImplicitTriangulationCRTP<Derived>::getTriangleNeighbor(
neighborId = triangleId - tshift_[0] + 1 + wrap_[1] * 2;
}

} else if(p[0] / 2 == 0) {
} else if(p[0] == 0) {
if(localNeighborId == 0) {
neighborId = triangleId + 1;
} else if(localNeighborId == 1) {
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -794,7 +794,7 @@ inline void ttk::PeriodicImplicitTriangulation::edgeToPosition2d(

inline void ttk::PeriodicImplicitTriangulation::triangleToPosition2d(
const SimplexId triangle, SimplexId p[2]) const {
p[0] = triangle % tshift_[0];
p[0] = triangle % tshift_[0] / 2;
p[1] = triangle / tshift_[0];
}

Expand Down
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