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tschoppi edited this page Aug 7, 2014 · 2 revisions

About

I really liked the way that GURPS Space allows for randomly generated worlds. However, I wasn't very thrilled with the aspect of having to do all that work manually over and over again for each new star system that I wanted to generate.

Since a computer is far better at performing such menial, low-level tasks than a human, I decided to start scripting a random star system generator. Quickly I realised that it would take more than a couple of scripts, but fully fledged OOP programming to take on such a task. Thus the python-based Star System Generator has come into existence.

Vision

What I want is a tool that a GM can fire up in a matter of seconds, and that results in a nicely formatted PDF document, from which then all the necessary details can be gleaned to create an interesting game experience for all participants.

This is aimed towards the gaming groups that play by a "let's embark on this journey to a random location" kind of style.

Plans

Planned is the following:

  • Completion of the Star System Generation as described in the rulebook GURPS Space, available here.
  • Making output to a LaTeX document available, for quick and easy generation of a Star System Dossier, containing tables with all information that might be relevant to the GM.
  • Eventually (read: far future) I want to bind in GURPS City Stats to work with this, so not only worlds and star systems are generated, but even contain cities and the like!
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