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Kuriimu is a general purpose game translation project manager and toolkit for authors of fan translations and game modders.

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ultramario1998/Kuriimu2

 
 

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Kuriimu2

Kuriimu is a general purpose game translation project manager and toolkit for authors of fan translations and game mods.

Architecture

  1. Kontract - The main API host for all interfaces and base classes. Defines interfaces like ITextAdapter, IFontAdapter, ILoadFiles, etc...
  2. Komponent - A series of tools used by plugins, Kore and sometimes the UI, contains BinaryReader/WriterX and a bunch of other utility classes and helpers.
  3. Kanvas - The image library. Handles all things images, ETC1/A4, DXT, PVRTC, ATC, IndexedColor, etc...
  4. Kryptography - Contains all compression, encryption, and hashing classes.
  5. Kore - The main API that the UI and eventual CLI uses to load plugins and do all Plugin-bound functions. Batch import/export and other functions.
  6. Kuriimu2 - The WPF UI that is the main user-side program.

Plugins

  • Plugins currently make use of a dev-side nuget package that contains all five of the main libraries.
    • The libraries will be separated later on down the road.

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Kuriimu is a general purpose game translation project manager and toolkit for authors of fan translations and game modders.

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  • C# 99.8%
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