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Sync from multiple UV Sets (Blender Unity) #92

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sasa42 opened this issue Aug 6, 2019 · 1 comment
Closed

Sync from multiple UV Sets (Blender Unity) #92

sasa42 opened this issue Aug 6, 2019 · 1 comment

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@sasa42
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sasa42 commented Aug 6, 2019

Is it possible to sync at least the first 2 UV Sets available in Blender.

Example:
Blender UV0 = DetailMapUV's = Unity UV0
Blender UV1 = LightMapUV's =Unity UV1

Current Result: one UV Set gets lost, only the active one in Blender is synced.

additional information,:
Blender FBX and Collada export multiple UV Sets per default.

@sindharta
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Issue combined into the roadmap:
Unity-Technologies/MeshSyncDCCPlugins#6

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