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Is it possible to sync at least the first 2 UV Sets available in Blender.
Example: Blender UV0 = DetailMapUV's = Unity UV0 Blender UV1 = LightMapUV's =Unity UV1
Current Result: one UV Set gets lost, only the active one in Blender is synced.
additional information,: Blender FBX and Collada export multiple UV Sets per default.
The text was updated successfully, but these errors were encountered:
Issue combined into the roadmap: Unity-Technologies/MeshSyncDCCPlugins#6
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Is it possible to sync at least the first 2 UV Sets available in Blender.
Example:
Blender UV0 = DetailMapUV's = Unity UV0
Blender UV1 = LightMapUV's =Unity UV1
Current Result: one UV Set gets lost, only the active one in Blender is synced.
additional information,:
Blender FBX and Collada export multiple UV Sets per default.
The text was updated successfully, but these errors were encountered: