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HighColor Power |
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Specular Mode |
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Color Blend Mode |
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ShadowMask on HighColor |
Active ã®å Žåã圱éšåã«ããããã€ã«ã©ãŒé åããã¹ã¯ããŸãã |
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HighColor Power on Shadow |
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HighColor Mask | 以äžããã€ã«ã©ãŒãã¹ã¯ã®èšå®ãããŸãã | |
HighColor Mask |
UV座æšã«åºã¥ããã€ã«ã©ãŒããã¹ã¯ããŸããçœã§100%衚瀺ãé»ã§ãã€ã«ã©ãŒã衚瀺ããŸãããå¿ èŠããªãå Žåãèšå®ããªããŠã倧äžå€«ã§ãã | _Set_HighColorMask |
HighColor Mask Level |
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RimLight Settings | 以äžããªã ã©ã€ãã®èšå®ãããŸãã | |
RimLight Color |
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RimLight Power |
ãªã ã©ã€ãã®åŒ·ããæå®ããŸãã | _RimLight_Power |
RimLight Inside Mask |
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RimLight FeatherOff |
Active ã®å Žåããªã ã©ã€ãã®ãŒãããã«ããããŸãã |
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LightDirection Mask |
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LightDirection MaskLevel |
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Antipodean(Ap)_RimLight |
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Ap_RimLight Color |
APãªã ã©ã€ãã®ã«ã©ãŒãæå®ããŸãã | _Ap_RimLightColor |
Ap_RimLight Power |
APãªã ã©ã€ãã®åŒ·ããæå®ããŸãã | _Ap_RimLight_Power |
Ap_RimLight FeatherOff |
Active ã®å ŽåãAPãªã ã©ã€ãã®ãŒãããã«ããããŸãã |
_Ap_RimLight_FeatherOff |
RimLight Mask | 以äžããªã ã©ã€ããã¹ã¯ã®èšå®ãããŸãã | |
RimLight Mask |
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RimLight Mask Level |
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MatCap |
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_MatCap |
MatCap Settings | 以äžãMatCapã®èšå®ãããŸãã | |
MatCap Sampler |
MatCapãšããŠäœ¿çšãããã¯ã¹ãã£ãèšå®ããŸããå³åŽã®ã«ã©ãŒããã¯ã¹ãã£ã«ä¹ç®ãããŸãã | _MatCap_Sampler, _MatCapColor |
Blur Level of MatCap Sampler |
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_BlurLevelMatcap |
Color Blend Mode |
Additive ã®å ŽåãMatCapã®ãã¬ã³ããå ç®ã¢ãŒãã«ãªããŸãïŒçµæã¯æãããªããŸãïŒãMultiply ã®å Žåã«ã¯ä¹ç®ã¢ãŒãã§åæãããŸãïŒçµæã¯æããªããŸãïŒã |
_Is_BlendAddToMatCap |
Scale MatCapUV |
MatCap Sampler ã®UVãäžå€®ããå圢ã«ã¹ã±ãŒã«ããããšã§ãMatCapã®é å調æŽãã§ããŸãã |
_Tweak_MatCapUV |
Rotate MatCapUV |
MatCap Sampler ã®UVãäžå€®ã軞ã«å転ããŸãã |
_Rotate_MatCapUV |
CameraRolling Stabillizer |
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NormalMap for MatCap |
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NormalMap for MatCap as SpecularMask | 以äžãMatCapå°çšããŒãã«ãããã®èšå®ãããŸãã | |
NormalMap |
MatCapå°çšããŒãã«ããããèšå®ããŸããå³åŽã®ã¹ã©ã€ããŒã¯ã¹ã±ãŒã«ã§ãã | _NormalMapForMatCap, _BumpScaleMatcap |
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MatCap on Shadow |
Active ã«ããããšã§ã圱éšåã«ãããMatCapé åããã¹ã¯ããŸãã |
_Is_UseTweakMatCapOnShadow |
MatCap Power on Shadow |
圱éšåã«ãããMatCapã®åŒ·ãã調æŽããŸãã | _TweakMatCapOnShadow |
MatCap Projection Camera |
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MatCap Mask | 以äžãMatCap Maskã®èšå®ãããŸãã | |
Matcap Mask |
MatCapã«ã°ã¬ãŒã¹ã±ãŒã«ã®ãã¹ã¯ãèšå®ããããšã§ãMatCapã®åºæ¹ã調æŽããŸããMatcap Maskã¯ãMatCapãæåœ±ãããã¡ãã·ã¥ã®UV座æšåºæºã§é 眮ãããŸããé»ã§ãã¹ã¯ãçœã§æãã«ãªããŸãã | _Set_MatcapMask |
Matcap Mask Level |
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Inverse Matcap Mask |
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MatcapMaskã䜿ãããšã§ãäžã®ãããªã©ã€ãã¯ãããŒçãªè¡šçŸãå¯èœã§ãã
ãAngelRingïŒå€©äœ¿ã®èŒªïŒã ãšã¯ãã«ã¡ã©ããèŠãŠåžžã«åºå®ã®äœçœ®ã«çŸãããã€ã©ã€ã衚çŸã§ã髪ã®ãã€ã©ã€ã衚çŸãšããŠäœ¿ãããŸããã倩䜿ã®èŒªãæ©èœãæã€ã·ã§ãŒããŒã¯ãAngelRing
ãã©ã«ã以äžã«åé²ãããŠããŸãã
ã倩䜿ã®èŒªãã¯ããããææ ãããã¡ãã·ã¥ã®UV2ãåç §ããŸãã®ã§ãMayaã3ds MaxãBlenderãªã©ã®DCCããŒã«ã§ãäºåã«UV2ãèšå®ããŠããå¿ èŠããããŸãã
ã¢ã€ãã |
æ©èœè§£èª¬ | ãããã㣠|
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AngelRing Projection |
Active ã®å Žåãã倩䜿ã®èŒªãæ©èœãæå¹ã«ããŸãã |
_AngelRing |
AngelRing Sampler Settings | 以äžãAngelRing Samplerã®èšå®ãããŸãã | |
AngelRing |
ã倩䜿ã®èŒªããã¯ã¹ãã£ãæå®ããŸããå³ã«æå®ããã«ã©ãŒããã¯ã¹ãã£ã«ä¹ç®ãããŸãã | _AngelRing_Sampler, _AngelRing_Color |
Offset U |
ã倩䜿ã®èŒªãè¡šç€ºãæ°Žå¹³æ¹åã«åŸ®èª¿æŽããŸãã | _AR_OffsetU |
Offset V |
ã倩䜿ã®èŒªã衚瀺ãåçŽæ¹åã«åŸ®èª¿æŽããŸãã | _AR_OffsetV |
Use α channel as Clipping Mask |
Active ã®å Žåãã倩䜿ã®èŒªããã¯ã¹ãã£ã«å«ãŸããαãã£ã³ãã«ãã¯ãªããã³ã°ãã¹ã¯ãšããŠå©çšããŸããOff ã®å Žåãαãã£ã³ãã«ã¯å©çšããŸããã |
_ARSampler_AlphaOn |
ãŸãã倩䜿ã®èŒªãæ©èœãé©çšããé«ªã®æ¯ã®ã¡ãã·ã¥ã«ãïŒã€ãã®UVãèšå®ããŸãããã
ã倩䜿ã®èŒªãçšã®UVã¯ãéåžžã®é«ªçšãã¯ã¹ãã£ã®UVãšã¯å¥ã«ãã倩䜿ã®èŒªããé©çšãã髪å
šäœããã£ã©ã®æ£é¢æ¹åããå¹³é¢æåœ±ããŠäœæããŸãã
â»UV2ã®äœæãå«ããããã®äœæ¥ã¯ãMayaã3ds MaxãBlenderãªã©ã®DCCããŒã«ã§è¡ããŸãã
ã倩䜿ã®èŒªãçšUVãã¬ã€ãã«ããã€ã©ã€ãéšåã®ãã¯ã¹ãã£ãæããŸãããã€ã©ã€ãéšåã®ã«ã©ãŒã¯å
ã®ã«ã©ãŒã«å ç®ã§åæãããŸãã
äœæãããã¯ã¹ãã£ã¯ãAngelRing
ã®ãã¯ã¹ãã£ã«ç»é²ããŸãã
ãã€ã©ã€ãã¯çœã§æããŠãåŸã«ä¹ç®ã§ã«ã©ãŒãèŒããŠãããã§ãããã
Use α channel as Clipping Mask
ãActive
ã«ãããšãäžã®å³ã®ããã«ã倩䜿ã®èŒªããã¯ã¹ãã£ã®Î±ãã£ã³ãã«ãã¯ãªããã³ã°ãã¹ã¯ãšããŠå©çšã§ããããã«ãªããŸãã
ã倩䜿ã®èŒªãã®ã«ã©ãŒãå ç®ã§ãªããçŽæ¥æå®ã§ããããã«ãªããŸãã
ããšããã·ãã ãšã¯ãèªå·±çºå
ã®ããšã§ãã
ã«ã©ãŒã«HDRã«ã©ãŒïŒæãããšããŠ1以äžã®å€ãæãŠãã«ã©ãŒä»æ§ã®ããšïŒãå®çŸ©ããããšã§ãåšãã®ã«ã©ãŒãããæããé åãèšå®ããããšãã§ããŸãã
Post Processing Stackã®ãã«ãŒã ãªã©ãã«ã¡ã©ã«ã¢ã¿ããããããã¹ããšãã§ã¯ããšå ±ã«äœ¿ãããããšã§ãããŒãã广çã«å ãããããšãã§ããŸãã
ã¢ã€ãã |
æ©èœè§£èª¬ | ãããã㣠|
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Emissive |
ãšããã·ãçšã®ãã¯ã¹ãã£ãèšå®ããŸããã°ã¬ãŒã¹ã±ãŒã«ã§ãã¯ã¹ãã£ãäœæããããã«ä¹ç®ããã«ã©ãŒãèŒããããšã§å ãããããšãã§ããŸãã å³åŽã®ã«ã©ãŒãããã¯ã¹ãã£ã®åãã¯ã»ã«ã«ã©ãŒã«ä¹ç®ãããŸããå€ãã®å Žåã HDRã«ã©ãŒ ãèšå®ããŸããä»ã®ããŒããšéããŠå ã£ãŠæ¬²ãããªãéšåã¯ããã¯ã¹ãã£äžã§é»ïŒRGB:0,0,0ïŒã«ããŠãããŸãã | _Emissive_Tex.rgb, _Emissive_Color |
Emissivãã¯ã¹ãã£ã®Î±ãã£ã³ãã« |
v.2.0.7ãããαãã£ã³ãã«ããšããã·ããã¯ã¹ãã£ã®ãã¹ã¯ãšããŠäœ¿ããããã«ãªããŸãããUVããŒã¹ã§ãαãã£ã³ãã«ãçœïŒRGB = (1,1,1)ïŒã«èšå®ããäœçœ®ã«ãšããã·ãã衚瀺ããŸããé»ïŒRGB=(0,0,0)ïŒã§ãšããã·ãã衚瀺ãããªããªããŸãã | _Emissive_Tex.a |
Emissive Animation |
Active ã«ããããšã§ãEmissive ã§æå®ãããã¯ã¹ãã£ã®RGBãã£ã³ãã«éšåããæ§ã
ãªæ¹æ³ã§ã¢ãã¡ãŒã·ã§ã³ããŸããαãã£ã³ãã«ã¯ãã¹ã¯ã§ãã®ã§ãã¢ãã¡ãŒã·ã§ã³ã®å¯Ÿè±¡ã«ã¯ãªããŸããã |
EMISSIVE MODE = ANIMATION |
Base Speed (Time) |
ã¢ãã¡ãŒã·ã§ã³ã®åºæ¬ãšãªãæŽæ°ã¹ããŒããæå®ããŸããå€1ã®æã1ç§ã§æŽæ°ããããšã«ãªããŸããå€2ãæå®ãããšãå€1ã®æã®2åã®ã¹ããŒãã«ãªããŸãã®ã§ã 0.5ç§ã§æŽæ°ããããšã«ãªããŸãã | _Base_Speed |
UV Coord Scroll ãView Coord Scroll |
ã¹ã¯ããŒã«ã«äœ¿çšãã座æšç³»ãæå®ããŸããUV Coord Scroll ã®å ŽåãEmissive_Texã®UV座æšãåºæºã«ã¹ã¯ããŒã«ãããŸããView Coord Scroll ã®å ŽåãMatCapãšåæ§ã®ãã¥ãŒåº§æšãåºæºã«ã¹ã¯ããŒã«ãããŸãããã¥ãŒåº§æšç³»ã§ã®ã¹ã¯ããŒã«ã¯ããã¯ã¹ãã£ã®UV座æšãèæ
®ããªãã§æžãã®ã§ãšãŠã䟿å©ã§ããããã¥ãŒãã®ãããªãã©ãããªé¢ãæã€ãªããžã§ã¯ãã§ã¯ãããŸã衚瀺ã§ããªãå Žåãã»ãšãã©ã§ããäžæ¹ããã£ã©ã¯ã¿ãŒãªã©ã®æ²é¢ãå€ããªããžã§ã¯ãã§ã¯ããã¥ãŒåº§æšç³»ã¯å€§å€äŸ¿å©ã«äœ¿ããŸãã |
_Is_ViewCoord_Scroll |
Scroll U direction |
ã¢ãã¡ãŒã·ã§ã³ã®æŽæ°ã«ããããEmissiveãã¯ã¹ãã£ãUæ¹åïŒX軞æ¹åïŒã«ã©ãã ãã¹ã¯ããŒã«ãããããæå®ããŸãã-1ïœ1ç¯å²ã§æå®ããããã©ã«ãã¯0ã§ããã¹ã¯ããŒã«ã¢ãã¡ãŒã·ã§ã³ã¯ãæçµçã«ã¯ãBase Speed (Time) ÃScroll U Direction ÃScroll V Direction ã®çµæãšããŠæ±ºãŸããŸãã |
_Scroll_EmissiveU |
Scroll V direction |
ã¢ãã¡ãŒã·ã§ã³ã®æŽæ°ã«ããããEmissiveãã¯ã¹ãã£ãVæ¹åïŒY軞æ¹åïŒã«ã©ãã ãã¹ã¯ããŒã«ãããããæå®ããŸãã-1ïœ1ç¯å²ã§æå®ããããã©ã«ãã¯0ã§ãã | _Scroll_EmissiveV |
Rotate around UV center |
ã¢ãã¡ãŒã·ã§ã³ã®æŽæ°ã«ããããEmissiveãã¯ã¹ãã£ãUV座æšã®äžå€®ïŒUV=(0.5,0.5)ïŒã軞ã«ã©ãã ãå転ãããããæå®ããŸããBase Speed=1ã®æãå€1ã§å³ãŸããæ¹åã«1å転ããŸããã¹ã¯ããŒã«ãšçµã¿åãããå Žåãã¹ã¯ããŒã«åŸã«å転ããããšã«ãªããŸãã | _Rotate_EmissiveUV |
PingPong Move for Base |
Active ã«ããããšã§ãã¢ãã¡ãŒã·ã§ã³ã®é²è¡æ¹åãPingPongïŒè¡ã£ããæ¥ããïŒã«ããŸãã |
_Is_PingPong_Base |
ColorShift with Time |
Active ã«ããããšã§ãEmissiveãã¯ã¹ãã£ã«æãåãããã«ã©ãŒããDestination Color ã«åããç·åœ¢è£éïŒLerpïŒã§å€åãããŸãããã®æ©èœãå©çšããæã«ã¯ãEmissiveãã¯ã¹ãã£ã§ã®æå®ã¯ã°ã¬ãŒã¹ã±ãŒã«ãšããæãåãããã«ã©ãŒåŽã§ã«ã©ãŒèšèšãããã»ããããã§ãããã |
_Is_ColorShift |
Destination Color |
ã«ã©ãŒã·ãããããéã®ãã¿ãŒã²ãããšãªãã«ã©ãŒã§ããHDRã§æå®ã§ããŸãã | _ColorShift |
ColorShift Speed (Time) |
ã«ã©ãŒã·ãããããéã®ãåºæºãšãªãã¹ããŒããèšå®ããŸããå€ã1ã®æã1ãµã€ã¯ã«ã®å€åã¯ãããã6ç§çšåºŠãç®å®ãšããŠãã ããã | _ColorShift_Speed |
ViewShift of Color |
Active ã«ããããšã§ããªããžã§ã¯ããèŠãã«ã¡ã©ã®ãã¥ãŒè§ã«å¯ŸããŠã«ã©ãŒãã·ãããããŸãããªããžã§ã¯ãã®ãµãŒãã§ã€ã¹ã«å¯Ÿãçã£æ£é¢ããèŠãå Žåã¯ãéåžžç¶æ
ã®Emissiveã«ã©ãŒã衚瀺ããããã¥ãŒè§ãåŸã
ã«åŸããŠããã«ã€ããŠã·ããå
ã®ã«ã©ãŒã«å€åããŸãã |
_Is_ViewShift |
ViewShift Color |
ãã¥ãŒã·ããããéã®ãå€åå ãšãªãã«ã©ãŒã§ããHDRã§æå®ããŸãã | _ViewShift |
ãããã€ã°ãïŒ@einz_zweiïŒããã®äœäŸããšããã·ãããŒãã倧å€å¹æçã«äœ¿ãããŠããŸãã
ãããã«ã©ãŒããããšãšããã·ãããããçµã¿åãããããšã§ãã©ã€ãã®æããã®å€åã«å¿ããŠããã£ãã£ãŒã«ã远å ããããããªä»çµã¿ã«ãªã£ãŠããŸãã
αãã£ã³ãã«ä»ããã¯ã¹ãã£ã¯ãPhotoshopãªã©ã®DCCããŒã«ã§äœæããŸãã
ãã£ã³ãã«ã¿ããããæ°èŠãã£ã³ãã«ã远å ããã§ãããã£ã³ãã«ã®äžã«ã°ã¬ãŒã¹ã±ãŒã«ã®ç»åã貌ãä»ããã°ãαãã£ã³ãã«ãšããŠå©çšåºæ¥ãŸããTarga圢åŒãªã©Î±ãã£ã³ãã«ãæãŠãç»å圢åŒã®å Žåã¯ããã®ãŸãŸã»ãŒãã§ããŸãã
Unityäžã§Î±ãã£ã³ãã«ãæå¹ã«ããããã«ã¯ãåãã¯ã¹ãã£ã®Import Settingsã§ãAlpha Source
ãInput Texture Alpha
ã«ããŠãã ããã
PNG圢åŒã®å Žåã¯ç»å仿§äžãçŽæ¥Î±ãã£ã³ãã«ãæãŠãªãã®ã§ãPhotoshopäžã§Î±ãã£ã³ãã«ãéžæç¯å²ãšããŠèªã¿èŸŒãã åŸã§ããã¬ã€ã€ãŒãã¹ã¯ïŒéžæç¯å²å€ããã¹ã¯ãã§æå®ããPNG圢åŒã§ä¿åããŸãã
ç¶ããŠUnityã«èªã¿èŸŒã¿ãImport Settingsã§ãAlpha Source
ãInput Texture Alpha
ã«ãAlpha Is Transparency
ãON
ã«ããŠãã ããã
ã«ã©ãŒã·ããæ©èœã䜿ãéã«ãDestination Color
ãã¿ãŒã²ããã«èšå®ããŸãããå
ã®ã«ã©ãŒãšã¿ãŒã²ãããšãªãã«ã©ãŒãåè²çžã®å Žåãæ³å®ããŠããªãã«ã©ãŒããã¬ãŒã ã«æ··ããããšããããŸããäŸãã°ãäžå³ã®ç¢å°å·ŠåŽã®ã«ã©ãŒãããäžèŠèŠãç®ã¯åããããªå³åŽã®ïŒã€ã®ããããã®ã«ã©ãŒã«ã·ããããããšãç¢å°å³åŽïŒã€ãã®ã«ã©ãŒã¯åè²çžã®ç¯å²ã§ã«ã©ãŒã·ããããŸãããç¢å°å³åŽïŒã€ãã®ã«ã©ãŒã¯ãéã£ãœããã¬ãŒã ãæ··ãããŸãã
ããã¯ãéã£ãœããã¬ãŒã ãæ··ããã»ãã®ã«ã©ãŒã«ã¯ãå ã®ã«ã©ãŒã®RGBãšæ¯èŒããŠã¿ããšãå€ãé«ããªã£ãŠããBãã£ã³ãã«ãããããã§ãã
ãã®ããã«ãåè²çžå ã§èŒåºŠãéãã«ã©ãŒãã¿ãŒã²ããã«ã·ãããããå ŽåãåRGBã®å€åã®æ¹åãæããããšã§ãæ³å®å€ã®ã«ã©ãŒããã¬ãŒã ã«æ··å ¥ããã®ãé¿ããããšãã§ããŸãã
âåäžè²çžå ã§ã«ã©ãŒãã·ããããäŸãã¿ãŒã²ããã«ã©ãŒã®RGBã®å€ã¯ãããããå ã®ã«ã©ãŒãããå°ããã
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UTS2ã§ã¯ãã¢ãŠãã©ã€ã³æ©èœãšããŠããããªã¢ã«ããŒã¹ã®ãªããžã§ã¯ãå転æ¹åŒã®ã¢ãŠãã©ã€ã³ãæ¡çšããŠããŸãã
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ãããå°ã倧ããã«çæããã¶ãã ãããããå
ã®ãªããžã§ã¯ãã«ãã£ãŠäžæžãããããšãã¯ã¿åºããéšåãã¢ãŠãã©ã€ã³ã®ããã«èŠãããšãããã®ã§ãã
ãã®æ¹åŒã¯æ¯èŒç軜ãäžã«èª¿æŽã楜ã«ã§ããã®ã§ãã²ãŒã çšã®ã¢ãŠãã©ã€ã³ãšããŠäŒçµ±çã«äœ¿ãããŠããŸããã
å®éã«ãªããžã§ã¯ãã®åšãã«ã©ã€ã³ãåŒããŠããããã§ã¯ãªããšããããšã«ã泚æããŠãã ããã
ïŒåèïŒå®éã«ãªããžã§ã¯ãã®åšãã«ã©ã€ã³ãæç»ããæ¹åŒããããŸããããããã¯äž»ã«ãã¹ãããã»ã¹ïŒãã¹ããšãã§ã¯ãïŒæ¹åŒã®ã¢ãŠãã©ã€ã³ãšããŠç¥ãããŠããŸãã
ãã¹ãããã»ã¹æ¹åŒã®ã¢ãŠãã©ã€ã³ã¯æ¡çšããæ¹åŒã«ãã£ãŠãã¹ããŒããã¯ãªãªãã£ãç°ãªããŸããå®éã®ã²ãŒã ã§ã¯ãåŸæ¥åã®ãªããžã§ã¯ãå転æ¹åŒã«ã軜ãã®ãã¹ãããã»ã¹æ¹åŒãå ããŠè£æ£ããå Žåãå€ãã§ãã
ã¢ã€ãã |
æ©èœè§£èª¬ | ãããã㣠|
---|---|---|
Outline Mode |
ã¢ãŠãã©ã€ã³çšå転ãªããžã§ã¯ãã®çææ¹åŒãæå®ããŸããNormal Direction ïŒæ³ç·å転æ¹åŒïŒ / Position Scalling ïŒããžã·ã§ã³ã¹ã±ãŒãªã³ã°æ¹åŒïŒããéžæã§ããŸããå€ãã®å Žåãæ³ç·å転æ¹åŒã䜿ãããŸãããããŒããšããžã ãã§æ§æãããŠãããã¥ãŒãã®ãããªã¡ãã·ã¥ã®å Žåãããžã·ã§ã³ã¹ã±ãŒãªã³ã°æ¹åŒã®ã»ããã¢ãŠãã©ã€ã³ãéåãã«ãããªããŸããæ¯èŒçåçŽãªåœ¢ç¶ã¯ããžã·ã§ã³ã¹ã±ãŒãªã³ã°æ¹åŒã§ããã£ã©ã¯ã¿ãŒãªã©ã®è€éãªåœ¢ç¶ã®ãã®ã¯æ³ç·å転æ¹åŒã䜿ããšããã§ãããã |
_OUTLINE |
Outline Width |
ã¢ãŠãã©ã€ã³ã®å¹ ãèšå®ããŸãã â»æ³šæïŒãã®å€ã¯ãUnityãžã®ã¢ãã«ã€ã³ããŒãæã®ã¹ã±ãŒã«ã«äŸåããŸã ã®ã§ãåã蟌ã¿ã¹ã±ãŒã«ãïŒã§ãªãæã«ã¯æ³šæããŠãã ããã | _Outline_Width |
Outline Color |
ã¢ãŠãã©ã€ã³ã®ã«ã©ãŒãæå®ããŸãã | _Outline_Color |
BlendBaseColor to Outline |
ãªããžã§ã¯ãã®åºæ¬ã«ã©ãŒã«ã¢ãŠãã©ã€ã³ã®ã«ã©ãŒã銎æãŸãããå Žåã«ãActive ã«ããŸãã |
_Is_BlendBaseColor |
Outline Sampler |
ã¢ãŠãã©ã€ã³ã®å¹ ã«å ¥ãæããå ¥ãããå Žåãç¹å®ã®ããŒãã«ã®ã¿ã¢ãŠãã©ã€ã³ãä¹ããããªãå Žåãªã©ã«ã¢ãŠãã©ã€ã³ãµã³ãã©ãŒïŒãã¯ã¹ãã£ïŒã§æå®ããŸããçœã§æå€§å¹ ãé»ã§æå°å¹ ã«ãªããŸããå¿ èŠããªãå Žåãèšå®ããªããŠã倧äžå€«ã§ãã | _Outline_Sampler |
Offset Outline with Camera Z-axis |
ã¢ãŠãã©ã€ã³ãã«ã¡ã©ã®å¥¥è¡ãæ¹åïŒïŒºæ¹åïŒã«ãªãã»ããããŸããã¹ãã€ã¯åœ¢ç¶ã®é«ªåãªã©ã®å Žåããã©ã¹ã®å€ãå ¥ããããšã§ã¹ãã€ã¯éšåã«ã¯ã¢ãŠãã©ã€ã³ããããã«ãããªããŸããéåžžã¯ïŒãå ¥ããŠãããŠãã ããã | _Offset_Z |
æ¬ãµãã¡ãã¥ãŒã®ã¢ã€ãã ã§ãã¢ãŠãã©ã€ã³æ©èœãããã«åŒ·åããããšãã§ããŸãã
ã¢ã€ãã |
æ©èœè§£èª¬ | ãããã㣠|
---|---|---|
Farthest Distance to vanish |
ã«ã¡ã©ãšãªããžã§ã¯ãã®è·é¢ã§ã¢ãŠãã©ã€ã³ã®å¹ ãå€åãããæãé ãè·é¢ãæå®ããŸãããã®è·é¢ã§ã¢ãŠãã©ã€ã³ããŒãã«ãªããŸãã | _Farthest_Distance |
Nearest Distance to draw with Outline Width |
ã«ã¡ã©ãšãªããžã§ã¯ãã®è·é¢ã§ã¢ãŠãã©ã€ã³ã®å¹
ãå€åãããæãè¿ãè·é¢ãæå®ããŸãããã®è·é¢ã§ã¢ãŠãã©ã€ã³ãOutline_Width çã§èšå®ããæå€§ã®å¹
ã«ãªããŸãã |
_Nearest_Distance |
Use Outline Texture |
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Extrusion Amount |
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