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fix(node): destroy socket #140
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eltigerchino
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c942c19
Update node.ts
eltigerchino d3e010f
chore: apply automated updates
autofix-ci[bot] 04e82f8
Merge branch 'unjs:main' into main
eltigerchino 8ea36f1
Update node.ts
eltigerchino 40df44b
Update node.ts
eltigerchino a1f2538
Merge branch 'unjs:main' into main
eltigerchino ab68dab
destroy only after socket.end()
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I'm still little worried that we are not using end callback on socket.
This way,
handleUpgrade
promise is resolved even before socket closes.Do you have a stable reproduction that all this changes fixes it? (asking cause I tried closing socket on windows by enabling this condition =>
pnpm play:node
. i can't see errors on windows.There was a problem hiding this comment.
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I'll update the code so that we destroy the socket in the socket.end() callback.
I've also updated the reproduction from the issue with the solution that fixes the issue https://github.com/eltigerchino/crossws-windows-socket-error-repro . There's a line you can uncomment to destroy the socket to fix it.
Strangely, I can reproduce this error on Windows by running
pnpm play:node
then sending a WebSocket request through Hoppscotch at the URLhttp://localhost:3001/?unauthorized
.