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VoxelSpace

The original algorithm comes from here. Please look around there first. I also have to thank the repository, where I found the C program I used to extract the maps from the Comanche 3 game.

You can try my implementation here VoxelSpace Demo. Take a look around my YouTube channel, where I implemented the algorithm in Unity.

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Terrain rendering algorithm implemented in Javascript, which was also used by Comanche 3 in its time.

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