Procedural generation tool
What does it do?
It allows you to setup a pipeline to procedurally generate scenes that will be available trough an API.
More here :
Project Screenshots Project 3D Assets
All instructions are for Ubuntu 16.04
apt-get install git curl
node & npm & yarn
curl -o- https://raw.githubusercontent.com/creationix/nvm/v0.33.2/install.sh | bash
vim ~/.bashrc
#Add at the end of the file:
alias npm-exec='PATH=$(npm bin):$PATH'
npm-exec
:wq #Then save and quit
source ~/.bashrc
nvm install 7
nvm use 7
curl -sS https://dl.yarnpkg.com/debian/pubkey.gpg | sudo apt-key add -
echo "deb https://dl.yarnpkg.com/debian/ stable main" | sudo tee /etc/apt/sources.list.d/yarn.list
sudo apt-get update && sudo apt-get install yarn
The fact that we are watching on client and server files make that we open a LOT of files. Be sure to run this command when running the project on Ubuntu or you may have this error :
"Error: watch /home/cold/projects/editor/node_modules/.cache/babel-loader/xxx.json.gz ENOSPC"
echo fs.inotify.max_user_watches=524288 | sudo tee -a /etc/sysctl.conf && sudo sysctl -p
Get the project
git clone [email protected]:vincentdesmares/node-procgen-editor.git
cd node-procgen-editor
yarn
yarn start
sudo apt-get install -y python-pip python-dev python-pycurl
/usr/bin/python -m pip install pylint
Install last blender :
ppa:thomas-schiex/blender
sudo apt-get install blender
brew install postgresql postgis
pg_ctl -D /usr/local/var/postgres/data -l /usr/local/var/postgres/server.log start
yarn start-all
A page should open in your browser at localhost:3000, then you can open:
http://localhost:8080/graphiql
To be able to discover the project schema.
Generating a new test
blender -b -P test2.py
Finding which GDAL drivers are installed (in case of rt_raster_to_gdal: Could not load the output GDAL driver)
SELECT short_name FROM ST_GDALDrivers();
ALTER SYSTEM SET postgis.gdal_enabled_drivers TO 'ENABLE_ALL';
SELECT pg_reload_conf();
SELECT oid, lowrite(lo_open(oid, 131072), GTiff) As num_bytes
FROM
( VALUES (lo_create(0),
ST_AsTIFF( (SELECT rast FROM terrain WHERE rid=1) )
) ) As v(oid,GTiff);
SELECT lo_export(18186, '/Users/vincent/projects/node-procgen-editor/public/test.tif');
gdal_translate -scale 0 2470 0 65535 -ot UInt16 -outsize 100 100 -of ENVI public/assets/test.tif public/assets/test.bin
color-relief public/assets/test.tif data/color-relief.txt public/assets/test-relief.tif
gdaldem hillshade -combined public/assets/test.tif public/assets/test-hillshade.tif
gdaldem slope public/assets/test.tif public/assets/test-slope.tif
gdaldem color-relief public/assets/test-slope.tif data/color-slope.txt public/assets/test-slopeshade.tif
Tif -> PNG
gdal_translate -of PNG -scale public/assets/test.tif public/assets/test-output.png
Generate mask
gdaldem color-relief public/test-bicolor.tif data/color-relief-0-1.txt public/assets/test-relief-bicolor.tif
gdal_translate -of PNG -scale public/assets/test-relief-bicolor.tif public/assets/test-output-bicolor.png
Preview all the values in a raster :
SELECT (pvc).*
FROM (SELECT ST_ValueCount(rast) As pvc
FROM terrain WHERE rid=1) As foo
ORDER BY (pvc).value;
- Make a basic execution pipeline for scenes
- Make batches work (with status "stashed")
- Add terrain in database
- Add zones in database
- Visualize zones in 3d
- Add placement in database
- Visualize placement in 3d
- Add entities in database
- Visualize entities in 3d
- Delete old jobs when re-assigning them to a scene scenario.
- plop
Create React App Blender 2.78c Documentation Visualize your assets online: A360.AutoDesk Postgis Raster Doc Texturing a raster