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Advanced Introduction
Vinicius Reif Biavatti edited this page Apr 16, 2021
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This tutorial has advanced features to optimize and improve our RayCasting logic. We will work with other things like buffer implementation, floor and ceiling rendering with Floorcasting and Ceilcasting, sprites, etc. For the advance tutorial I really recommend you to check the pre-requisites. We will just use trigonometry for everything, so, review a little bit about the SOH CAH TOA formulas, how to rotate these formulas, etc.
- Intermediary Tutorial complete
- Knowledge of pixel array manipulation
- Knowledge of Trigonometry
The result we will have in this tutorial is like the example below:

Good luck and have a nice tutorial!
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