Some GODOT shaders I'm working on
- Normal based water
- Low Poly water
- Normal based snow
- Simple stylized grass shader
- Simple wind shader
- Simple triplanar shader (using different textures for top, bottom and sides)
- Simple sky shader
- Retro parallax shader (3 layer levels)
- Simple terrain shader (4 layers and cliffs)
- UV Mapped Layered (allow moss or snow layer on UV mapped models)
- High contrast shader for retro 70s look
- Crosshatching shader
- Dither shader
- Simple Pixelated shader
- Simple Wobbly FX
- Mosaic (Grid) material
- Checker material
- Brck Material
- Sci Fi Shield
- Grass
- Trees (shaders for leaves and trunks)
- Wind
I'm using on this examples some free assets from:
- FREE assets from Quaternius site (https://quaternius.com/)