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Update ReadMe.md
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yeslayla committed Apr 27, 2022
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2 changes: 1 addition & 1 deletion Contributors.md
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Name | Email | Twitter |
-----|-------|---------|
[Joseph Manley](https://github.com/josephbmanley) | [[email protected]](mailto:[email protected]) | [@josephbmanley](https://twitter.com/josephbmanley)
[Layla Manley](https://github.com/yeslayla) | -- | [@yeslayla](https://twitter.com/_yeslayla)

## Contributors

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4 changes: 2 additions & 2 deletions Dockerfile
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Expand Up @@ -5,9 +5,9 @@ LABEL "com.github.actions.description"="Build a Godot project for multiple platf
LABEL "com.github.actions.icon"="loader"
LABEL "com.github.actions.color"="blue"

LABEL repository="https://github.com/josephbmanley/build-godot-action"
LABEL repository="https://github.com/yeslayla/build-godot-action"
LABEL homepage="https://cloudsumu.com/"
LABEL maintainer="Joseph Manley <joseph@cloudsumu.com>"
LABEL maintainer="Layla <layla@cloudsumu.com>"

USER root
ADD entrypoint.sh /entrypoint.sh
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2 changes: 0 additions & 2 deletions LICENSE
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Copyright 2020 Joseph Manley

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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14 changes: 7 additions & 7 deletions ReadMe.md
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@@ -1,4 +1,4 @@
![Release Version](https://img.shields.io/github/v/release/josephbmanley/build-godot-action) ![Test Action](https://github.com/josephbmanley/build-godot-action/workflows/Test%20Action/badge.svg)
![Release Version](https://img.shields.io/github/v/release/yeslayla/build-godot-action) ![Test Action](https://github.com/yeslayla/build-godot-action/workflows/Test%20Action/badge.svg)

![Build Godot Project](logo.png)

Expand Down Expand Up @@ -42,7 +42,7 @@ jobs:
lfs: true
- name: Build
id: build
uses: josephbmanley/[email protected]
uses: manleydev/[email protected]
with:
name: example
preset: ${{ matrix.platform }}
Expand Down Expand Up @@ -82,7 +82,7 @@ Additionally if you are not using a matrix, you can set the export preset as the
```yaml
- name: Build
id: build
uses: josephbmanley/[email protected]
uses: manleydev/[email protected]
with:
name: example
preset: win32
Expand All @@ -95,7 +95,7 @@ To change the export name, you can the `name` parameter to whatever you want you
```yaml
- name: Build
id: build
uses: josephbmanley/[email protected]
uses: manleydev/[email protected]
with:
name: test # This project will export with the name "test"
```
Expand All @@ -107,7 +107,7 @@ This example is set to build with debug mode enable. To disable debug, either se
```yaml
- name: Build
id: build
uses: josephbmanley/[email protected]
uses: manleydev/[email protected]
with:
name: example
preset: ${{ matrix.platform }}
Expand All @@ -121,7 +121,7 @@ If your project is located in a subdirectory, you can use the `projectDir` to ch
```yaml
- name: Build
id: build
uses: josephbmanley/[email protected]
uses: manleydev/[email protected]
with:
name: example
preset: ${{ matrix.platform }}
Expand All @@ -142,7 +142,7 @@ Example:

```yaml
steps:
- uses: josephbmanley/build-godot-action@[VERSION]
- uses: manleydev/build-godot-action@[VERSION]
with:
name: godot-project
preset: HTML5
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14 changes: 7 additions & 7 deletions action.yml
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name: "Build Godot"
description: "Build a Godot project for multiple platforms"
author: josephbmanley
author: yeslayla
inputs:
name:
description: 'Name of the exported binary'
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using: docker
image: Dockerfile
args:
- ${{ inputs.name }}
- ${{ inputs.preset }}
- ${{ inputs.subdirectory }}
- ${{ inputs.package }}
- ${{ inputs.projectDir }}
- ${{ inputs.debugMode }}
- ${{ inputs.name }}
- ${{ inputs.preset }}
- ${{ inputs.subdirectory }}
- ${{ inputs.package }}
- ${{ inputs.projectDir }}
- ${{ inputs.debugMode }}
branding:
icon: loader
color: blue

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