- Install with the VRChat Creator Companion or add the git url
- To get started read the Documentation
- Setup the project config file
- If you like this project consider supporting on Patreon
- Alternatively you can use the included
Packages/Graphlit/Runtime/Graphlit Attribution
prefab in your world
- Main PBR shader created with the graph included:
Graphlit/Lit
- Based on CoreRP
- Bakery Features (MonoSH, Lightmapped Specular, Bicubic Lightmap)
- LTCGI, AreaLit
- Clustered BIRP
- VRC Light Volumes
- PCF shadow filtering for point and spot lights
- Inverse square falloff
- Specular Occlusion
- Contact Hardening
- Horizon Occlusion
- Alpha To Coverage
- Energy Conservation
- Multi Bounce AO
- Micro Shadowing
- Improved Box Projection
- Create PBR or Toon shaders
- Full custom lighting with the Unlit graph with access to the Light Color, Direction, Shadow Attenuation and Distance Attenuation
- Outlines
- Highest quality node previews
- Register/Fetch variable nodes
- Live Preview
- Varyings Packing
- Keyword properties pass flags option
- Reduces shader variants, code, varings and attributes for the true branch
- Hotkeys
Currently not implemented:
- Forward+
- Dots
- Decals
- Rendering Layers
- SSAO
- Convert all constant nodes to properties while creating the shader to preview directly in the scene. This only affects the imported material