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Version 2.0 #151
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Version 2.0 #151
Commits on Oct 14, 2018
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The basic modules system works.
- Mowed all old classes to a temp. old package for clarity. - Added a modules system to the game. - Added config, commands, and sidebar integration for the modules. - Created a few core modules (unfinished for most).
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Commits on Oct 17, 2018
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Commits on Nov 22, 2018
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Continuous improvements on modules and border modules.
- NEW: Finished border modules (split into four different modules) and commands. - OPT: Improved modules discovery from string, with better handling of modules in sub-packages. - NEW: Added toString method to TimeDelta (displaying mm:ss or hh:mm:ss). - NEW: Commands should be registerable anytime now, including when the game is started/ended. - NEW: Added a specific logger for each module. - NEW: Added shortcuts classes for better and easier development and module/logger access from non-main module class. - OPT: Improved /uh modules with colored dot for status and ordered modules by status/internal/name. - OPT: The log is more verbose.
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- Added commands to spawn module. - Fixed spawn points generation in the Nether.
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- NEW: Added “about” module. - NEW: Added /uh about command. - NEW: Added version & stability info into the sidebar during the waiting phase (for advertisement if used on videos + stability warning).
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Commits on Nov 23, 2018
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- NEW: Added module for players loader command.
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Commits on Dec 5, 2018
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Game start, cages, auto-spawns-generation.
* NEW: Finished game startup proccess. * NEW: Added back cages in their own module. * NEW: The spawn points are automatically generated if some are missing when the game starts.
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Fixed game start always slow and scoreboard incorrectly set at reload.
* BUG: The game startup process was always slow, even without --slow. * BUG: When the game was reloaded, the scoreboard was incorrectly set. * OPT: Removed the old teams component and updated/commented references.
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Commits on Dec 6, 2018
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Command for initial spectators + moved spectators management to dedic…
…ated module. * NEW: added command to manage spectators. * NEW: spectators are exclusively managed trough the spectators module. * NEW: spectator mode is enabled/disabled when needed.
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Commits on Dec 7, 2018
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Death, resurrection, game end event.
- This - Related commands: /uh kill+resurrect
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Commits on Dec 9, 2018
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Border in the sidebar + auto shrink + teams config + shields
* NEW: added border in the sidebar. * BUG: fixed border shrinking duration not respected (multiplied by 20). * NEW: auto-shrink from config re-implemented (+ warnings 1 hour, 30 minutes & 10 minutes before). * NEW: teams configs re-implemented * NEW: banner on spawn re-implemented * NEW: banner on shield re-implemented
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Commits on Dec 10, 2018
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* NEW: Episodes module. * NEW: /uh shift [next episode number]
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Commits on Dec 11, 2018
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* NEW: Added death announcements * BUG: fixed nasty bugs related to game phases played backwards * BUG: fixed `removeSpectator` method not removing spectators
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Spectators are not always allowed.
* NEW: added spectators filter on login with options to exclude all or unknown spectators.
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Hardcore module (may be useful).
* NEW: added hardcore module to disable natural regeneration and update game difficulty. * NEW: Improved operations on all playing worlds.
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Commits on Dec 12, 2018
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Added commands for team chat & shortcuts to GUIs.
* NEW: added new commands and related shortcuts from zTeams for /t, /g, /togglechat, /teams and /team. * OPT: improved /uh tp-death & /uh tp-spawn, using the sender if no player is provided. * OPT: renamed /uh tp-spawn to /uh tp-death.
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* NEW: added game time module. * NEW: (new feature) the duration of a daylight cycle can be changed.
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Commits on Dec 14, 2018
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* NEW: added alliances scenario (similar to True Love).
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Partial french translation + fixes
* OPT: French translation updated. * OPT: The spawns generator takes spectators into account for the default spawns amount to generate. * OPT: the UR.log() method never returns null, even if the module class is not registered (returns a generic logger in these cases). * OPT: improved UHSound compatibility with recent Minecraft versions. * BUG: fixed configuration option ignored for end-of-grace-period broadcast.
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Commits on Dec 15, 2018
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Commits on Jan 13, 2019
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→ Startup countdown (grace/peace period) are now dynamic in the action bar, displaying a live countdown during the last few seconds. → Peace period is now 15 minutes by default (was disabled by default, before).
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Commits on Jan 14, 2019
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Modules can be hot disabled/enabled and have metadata.
→ Added commands and adapted loader to allow modules to be hot-disabled and (re)enabled during the game. Flags are available for modules which do not support that. → Added metadata for modules: category, icon.
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Commits on Jan 15, 2019
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→ Added GUI to list and manage modules. → Currently only allow to list basic properties, and enable/disable modules
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Commits on Jan 17, 2019
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Added golden heads & apples module
→ Added module to handle golden apple regen & to add heads → Misc. fixes
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Also removed migrated features from the config file
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Commits on Jan 18, 2019
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Commits on Jan 19, 2019
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Added a main configuration GUI + option to start the game.
→ The game title was moved to UHConfig. → Added a GUI to configure the game: players, teams, modules, title, start. → Added a start GUI to start the game (slow/fast; with/without teams). → Fixes.
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Commits on Jan 20, 2019
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Built-in modules are loaded by default without having to reference th…
…em in the configuration file.
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Commits on Jan 21, 2019
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Normalized config and added default files
→ Added default files in the modules directory containing configuration default, so it can be edited without having to look at the source code → Normalized configuration with lower-hyphenated keys everywhere. → Fixed bugs → Added a command in the players list head&foot module to get all placeholders. → Added support for the random compass.
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Modules packages reorganization.
→ Made one package for each category, to share the classes & modules hierarchy.
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→ The runtime commands executor is back, with new phases support. → Adjusted divergences in cages' default configuration.
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Added modules fireworks & end announcements.
Everything is re-implemented \o/
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Commits on Jan 23, 2019
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→ A little mistake on alliances request confirmers list. → Renamed language files to ISO names. → Removed unused configurations.
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Commits on Jan 24, 2019
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DamagesLogger is now Hawk + added first golden apple in reports
→ Updated code and module name to reflect DamagesLogger's new name (Hawk). → Added “first golden head” event in timeline. → Added a way to execute a lambda if a module is loaded, this lambda being a consumer of the given module instance.
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Commits on Jan 25, 2019
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Commits on Jan 27, 2019
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Added Creatures Spawn Control module.
→ Added a module to patch the server's creatures spawn rules from a simple configuration file.
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Commits on Jan 28, 2019
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→ Moved errors and status messages to action bar. When the message indicate a distance, because the player may want to remember it (and because another plugin or module might be using the action bar at the same time), we display that in the chat. Else, in the action bar. → Fixed formattings. → The vanilla recipe is disabled when the recipe is not DEFAULT.
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Onerous Glistering Melon module.
→ Added module to update glistering melon recipe from gold nuggets to gold ingots.
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Commits on Jan 31, 2019
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→ Removed teams from report if Alliances Scenario is used. → Write the title of the report just before save/publication, to use the latest title in case of runtime-update.
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Commits on Nov 25, 2020
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Commits on Nov 26, 2020
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Commits on Apr 15, 2021
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Removed BrettFlan WorldBorder support - The plugin is abandoned. - There is a maintained fork but no Maven repo to depend on it. - This commit could be reverted if this change.
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Fixed list header/footer using Spigot APIs
(We should deprecate or remove QuartzLib API for that.)
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Commits on Apr 21, 2021
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Commits on Apr 24, 2021
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