Skip to content

Commit

Permalink
Merge branch 'release/0.2.0'
Browse files Browse the repository at this point in the history
  • Loading branch information
zephenryus committed Jan 11, 2018
2 parents 0648589 + df3a250 commit cb0c840
Show file tree
Hide file tree
Showing 37 changed files with 135,255 additions and 11,470 deletions.
231 changes: 83 additions & 148 deletions docs/chu-chu-jr-drop.xml
Original file line number Diff line number Diff line change
@@ -1,151 +1,86 @@
<value attackPower="2" boundingForTraverse="1.093903f" bugMask="3" cursorOffsetY="0.9f" enemyRank="1" generalLife="12"
instSize="196532" pictureBookLiveSpot1="-1" pictureBookLiveSpot2="-1" pictureBookSpecialDrop="-1" sortKey="102"
systemIsGetItemSelf="false">
<aabbMax X="0.560331f" Y="0.720051f" Z="0.604304f"/>
<aabbMin X="-0.560331f" Y="-0.373852f" Z="-0.593722f"/>
<bfres type="string">Enemy_Chuchu_Junior</bfres>
<drops>
<Normal type="array">
<value type="string">Item_Enemy_17</value>
</Normal>
<Normal2 type="array">
<value type="string">Item_Enemy_17</value>
</Normal2>
</drops>
<elink type="string">Enemy_Chuchu_Ice_Junior</elink>
<homeArea type="array">
<value>
<name type="string">GerudoHighlands</name>
</value>
<value>
<name type="string">HeburaMountains</name>
</value>
<value>
<name type="string">CentralHyrule</name>
</value>
</homeArea>
<mainModel type="string">Chuchu_Ice_Junior</mainModel>
<name type="string">Enemy_Chuchu_Ice_Junior</name>
<profile type="string">GelEnemy</profile>
<slink type="string">Enemy_Chuchu_Ice_Junior</slink>
<systemSameGroupActorName type="string">Enemy_Chuchu_Ice_Junior</systemSameGroupActorName>
<tags tag00336c07="3369991" tag0814022a="135529002" tag16a3afed="379826157" tag35960905="899025157"
tag613df80a="1631451146" tag994aef4b="-1723142325" tagb0c9e79a="-1328945254"/>
<yLimitAlgorithm type="string">NoLimit</yLimitAlgorithm>
</value>


<data>
8
0
1
0
0
0
0
17096
0
16880
</data>

<strings>
Normal
Normal2
Burnout
Burnout2
Iced
Iced2
Electronic
Electronic2
Item_Enemy_40 // Chuchu Jelly
Item_Enemy_15 // Red Chuchu Jelly
Item_Enemy_17 // White Chuchu Jelly
Item_Enemy_16 // Yellow Chuchu Jelly
</strings>

<?xml version="1.0" encoding="utf-8"?>
<root-node id="6ccbf6a4" type="complex">
<node id="f7adde69" address="0x0040" first-child-offset="0x0012" first-child="0x0088" child-count="9">
<node id="b466c697" address="0x0088" type="unsignedInt" length="4">8</node>
<node id="b19dd8bd" address="0x0090" type="actor" length="4">Normal</node>
<node id="0bccd142" address="0x0098" type="actor" length="4">Normal2</node>
<node id="9dfcd635" address="0x00a0" type="actor" length="4">Burnout</node>
<node id="3e69b2ab" address="0x00a8" type="actor" length="4">Burnout2</node>
<node id="a859b5dc" address="0x00b0" type="actor" length="4">Iced</node>
<node id="1208bc45" address="0x00b8" type="actor" length="4">Iced2</node>
<node id="8438bb32" address="0x00c0" type="actor" length="4">Electronic</node>
<node id="152504a2" address="0x00c8" type="actor" length="4">Electronic2</node>
</node>
<node id="d26d2926" address="0x0048" first-child-offset="0x0022" first-child="0x00d0" child-count="7">
<node id="b78496c5" address="0x00d0" type="unsignedInt" length="4">1</node>
<node id="eebb9bf9" address="0x00d8" type="unsignedInt" length="4">1</node>
<node id="fd92ad08" address="0x00e0" type="unsignedInt" length="4">0</node>
<node id="b3d62cd2" address="0x00e8" type="unsignedInt" length="4">0</node>
<node id="c82030be" address="0x00f0" type="unsignedInt" length="4">1</node>
<node id="0270c8c6" address="0x00f8" type="actor" length="4">Item_Enemy_40</node>
<node id="6ec61a7e" address="0x0100" type="float" length="4">100.0f</node>
</node>
<node id="98242e72" address="0x0050" first-child-offset="0x002e" first-child="0x0108" child-count="7">
<node id="b78496c5" address="0x0108" type="unsignedInt" length="4">1</node>
<node id="eebb9bf9" address="0x0110" type="unsignedInt" length="4">1</node>
<node id="fd92ad08" address="0x0118" type="unsignedInt" length="4">0</node>
<node id="b3d62cd2" address="0x0120" type="unsignedInt" length="4">0</node>
<node id="c82030be" address="0x0128" type="unsignedInt" length="4">1</node>
<node id="0270c8c6" address="0x0130" type="actor" length="4">Item_Enemy_40</node>
<node id="6ec61a7e" address="0x0138" type="float" length="4">30.0f</node>
</node>
<node id="48a0570b" address="0x0058" first-child-offset="0x003a" first-child="0x0140" child-count="7">
<node id="b78496c5" address="0x0140" type="unsignedInt" length="4">1</node>
<node id="eebb9bf9" address="0x0148" type="unsignedInt" length="4">1</node>
<node id="fd92ad08" address="0x0150" type="unsignedInt" length="4">0</node>
<node id="b3d62cd2" address="0x0158" type="unsignedInt" length="4">0</node>
<node id="c82030be" address="0x0160" type="unsignedInt" length="4">1</node>
<node id="0270c8c6" address="0x0168" type="actor" length="4">Item_Enemy_15</node>
<node id="6ec61a7e" address="0x0170" type="float" length="4">100.0f</node>
</node>
<node id="0f20d962" address="0x0060" first-child-offset="0x0046" first-child="0x0178" child-count="7">
<node id="b78496c5" address="0x0178" type="unsignedInt" length="4">1</node>
<node id="eebb9bf9" address="0x0180" type="unsignedInt" length="4">1</node>
<node id="fd92ad08" address="0x0188" type="unsignedInt" length="4">0</node>
<node id="b3d62cd2" address="0x0190" type="unsignedInt" length="4">0</node>
<node id="c82030be" address="0x0198" type="unsignedInt" length="4">1</node>
<node id="0270c8c6" address="0x01a0" type="actor" length="4">Item_Enemy_15</node>
<node id="6ec61a7e" address="0x01a8" type="float" length="4">30.0f</node>
</node>
<node id="71879cdf" address="0x0068" first-child-offset="0x0052" first-child="0x01b0" child-count="7">
<node id="b78496c5" address="0x01b0" type="unsignedInt" length="4">1</node>
<node id="eebb9bf9" address="0x01b8" type="unsignedInt" length="4">1</node>
<node id="fd92ad08" address="0x01c0" type="unsignedInt" length="4">0</node>
<node id="b3d62cd2" address="0x01c8" type="unsignedInt" length="4">0</node>
<node id="c82030be" address="0x01d0" type="unsignedInt" length="4">1</node>
<node id="0270c8c6" address="0x01d8" type="actor" length="4">Item_Enemy_17</node>
<node id="6ec61a7e" address="0x01e0" type="float" length="4">100.0f</node>
</node>
<node id="2063083d" address="0x0070" first-child-offset="0x005e" first-child="0x01e8" child-count="7">
<node id="b78496c5" address="0x01e8" type="unsignedInt" length="4">1</node>
<node id="eebb9bf9" address="0x01f0" type="unsignedInt" length="4">1</node>
<node id="fd92ad08" address="0x01f8" type="unsignedInt" length="4">0</node>
<node id="b3d62cd2" address="0x0200" type="unsignedInt" length="4">0</node>
<node id="c82030be" address="0x0208" type="unsignedInt" length="4">1</node>
<node id="0270c8c6" address="0x0210" type="actor" length="4">Item_Enemy_17</node>
<node id="6ec61a7e" address="0x0218" type="float" length="4">30.0f</node>
</node>
<node id="8e333251" address="0x0078" first-child-offset="0x006a" first-child="0x0220" child-count="7">
<node id="b78496c5" address="0x0220" type="unsignedInt" length="4">1</node>
<node id="eebb9bf9" address="0x0228" type="unsignedInt" length="4">1</node>
<node id="fd92ad08" address="0x0230" type="unsignedInt" length="4">0</node>
<node id="b3d62cd2" address="0x0238" type="unsignedInt" length="4">0</node>
<node id="c82030be" address="0x0240" type="unsignedInt" length="4">1</node>
<node id="0270c8c6" address="0x0248" type="actor" length="4">Item_Enemy_16</node>
<node id="6ec61a7e" address="0x0250" type="float" length="4">100.0f</node>
</node>
<node id="19228410" address="0x0080" first-child-offset="0x0076" first-child="0x0258" child-count="7">
<node id="b78496c5" address="0x0258" type="unsignedInt" length="4">1</node>
<node id="eebb9bf9" address="0x0260" type="unsignedInt" length="4">1</node>
<node id="fd92ad08" address="0x0268" type="unsignedInt" length="4">0</node>
<node id="b3d62cd2" address="0x0270" type="unsignedInt" length="4">0</node>
<node id="c82030be" address="0x0278" type="unsignedInt" length="4">1</node>
<node id="0270c8c6" address="0x0280" type="actor" length="4">Item_Enemy_16</node>
<node id="6ec61a7e" address="0x0288" type="float" length="4">30.0f</node>
</node>
<Header type="complex" length="9">
<TableNum type="unsignedInt" length="4">8</TableNum>
<Table01 type="actor" length="4">Normal</Table01>
<Table02 type="actor" length="4">Normal2</Table02>
<Table03 type="actor" length="4">Burnout</Table03>
<Table04 type="actor" length="4">Burnout2</Table04>
<Table05 type="actor" length="4">Iced</Table05>
<Table06 type="actor" length="4">Iced2</Table06>
<Table07 type="actor" length="4">Electronic</Table07>
<Table08 type="actor" length="4">Electronic2</Table08>
</Header>
<Normal type="complex" length="7">
<RepeatNumMin type="unsignedInt" length="4">1</RepeatNumMin>
<RepeatNumMax type="unsignedInt" length="4">1</RepeatNumMax>
<ApproachType type="unsignedInt" length="4">0</ApproachType>
<OccurrenceSpeedType type="unsignedInt" length="4">0</OccurrenceSpeedType>
<ColumnNum type="unsignedInt" length="4">1</ColumnNum>
<ItemName01 type="actor" length="4">Item_Enemy_40</ItemName01>
<ItemProbability01 type="float" length="4">100.0f</ItemProbability01>
</Normal>
<Normal2 type="complex" length="7">
<RepeatNumMin type="unsignedInt" length="4">1</RepeatNumMin>
<RepeatNumMax type="unsignedInt" length="4">1</RepeatNumMax>
<ApproachType type="unsignedInt" length="4">0</ApproachType>
<OccurrenceSpeedType type="unsignedInt" length="4">0</OccurrenceSpeedType>
<ColumnNum type="unsignedInt" length="4">1</ColumnNum>
<ItemName01 type="actor" length="4">Item_Enemy_40</ItemName01>
<ItemProbability01 type="float" length="4">30.0f</ItemProbability01>
</Normal2>
<Burnout type="complex" length="7">
<RepeatNumMin type="unsignedInt" length="4">1</RepeatNumMin>
<RepeatNumMax type="unsignedInt" length="4">1</RepeatNumMax>
<ApproachType type="unsignedInt" length="4">0</ApproachType>
<OccurrenceSpeedType type="unsignedInt" length="4">0</OccurrenceSpeedType>
<ColumnNum type="unsignedInt" length="4">1</ColumnNum>
<ItemName01 type="actor" length="4">Item_Enemy_15</ItemName01>
<ItemProbability01 type="float" length="4">100.0f</ItemProbability01>
</Burnout>
<Burnout2 type="complex" length="7">
<RepeatNumMin type="unsignedInt" length="4">1</RepeatNumMin>
<RepeatNumMax type="unsignedInt" length="4">1</RepeatNumMax>
<ApproachType type="unsignedInt" length="4">0</ApproachType>
<OccurrenceSpeedType type="unsignedInt" length="4">0</OccurrenceSpeedType>
<ColumnNum type="unsignedInt" length="4">1</ColumnNum>
<ItemName01 type="actor" length="4">Item_Enemy_15</ItemName01>
<ItemProbability01 type="float" length="4">30.0f</ItemProbability01>
</Burnout2>
<Iced type="complex" length="7">
<RepeatNumMin type="unsignedInt" length="4">1</RepeatNumMin>
<RepeatNumMax type="unsignedInt" length="4">1</RepeatNumMax>
<ApproachType type="unsignedInt" length="4">0</ApproachType>
<OccurrenceSpeedType type="unsignedInt" length="4">0</OccurrenceSpeedType>
<ColumnNum type="unsignedInt" length="4">1</ColumnNum>
<ItemName01 type="actor" length="4">Item_Enemy_17</ItemName01>
<ItemProbability01 type="float" length="4">100.0f</ItemProbability01>
</Iced>
<Iced2 type="complex" length="7">
<RepeatNumMin type="unsignedInt" length="4">1</RepeatNumMin>
<RepeatNumMax type="unsignedInt" length="4">1</RepeatNumMax>
<ApproachType type="unsignedInt" length="4">0</ApproachType>
<OccurrenceSpeedType type="unsignedInt" length="4">0</OccurrenceSpeedType>
<ColumnNum type="unsignedInt" length="4">1</ColumnNum>
<ItemName01 type="actor" length="4">Item_Enemy_17</ItemName01>
<ItemProbability01 type="float" length="4">30.0f</ItemProbability01>
</Iced2>
<Electronic type="complex" length="7">
<RepeatNumMin type="unsignedInt" length="4">1</RepeatNumMin>
<RepeatNumMax type="unsignedInt" length="4">1</RepeatNumMax>
<ApproachType type="unsignedInt" length="4">0</ApproachType>
<OccurrenceSpeedType type="unsignedInt" length="4">0</OccurrenceSpeedType>
<ColumnNum type="unsignedInt" length="4">1</ColumnNum>
<ItemName01 type="actor" length="4">Item_Enemy_16</ItemName01>
<ItemProbability01 type="float" length="4">100.0f</ItemProbability01>
</Electronic>
<Electronic2 type="complex" length="7">
<RepeatNumMin type="unsignedInt" length="4">1</RepeatNumMin>
<RepeatNumMax type="unsignedInt" length="4">1</RepeatNumMax>
<ApproachType type="unsignedInt" length="4">0</ApproachType>
<OccurrenceSpeedType type="unsignedInt" length="4">0</OccurrenceSpeedType>
<ColumnNum type="unsignedInt" length="4">1</ColumnNum>
<ItemName01 type="actor" length="4">Item_Enemy_16</ItemName01>
<ItemProbability01 type="float" length="4">30.0f</ItemProbability01>
</Electronic2>
</root-node>
5 changes: 5 additions & 0 deletions docs/file-specs/hght.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
# Contents

# HGHT File Specification

HGHT files contain height map data for the terrain.
Loading

0 comments on commit cb0c840

Please sign in to comment.