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MoarKerbals
KSP version License
Curseforge GitHub GitHub Pages

Code

Kerbthulhu Kinetics Program's MoarKerbals (MOAR)

Populate your colony in space! A simple addon that adds the ability to use resources to create and train new kerbal(s) for Kerbal Space Program.

By @zer0Kerbal, originally created by strideknight

MoarKerbals logo


Preamble by strideknight

This mod installs a KloneKabin, KuddleShack, and Academy that you can use to replicate and train new Civilian (kerbals) wherever you feel like.

Kloning, Kuddling, and Schooling require a fair amount of electricity, and other resources. You can also change the requirements via Module Manager patches.

There is a small chance for a freakish accident to occur, both positive and negative results can occur. This is experimental technology after all. Note: a failed kloning process has a very LOW chance to kill every kerbal inside the KloningKabin. The deceased may or may not respawn back at the KSC depending upon your game and difficulty settings. You can adjust or even disable accidents with Module Manager Patches.

In either case, you can just quicksave before operating.

Features

  • No extra parts
  • No RAM usage
  • Uses Module Manager to add functionality to stock parts
  • Simple, configurable and adds levels of depth to the gameplay without a learning curve
  • Includes an upgrade to the stock Science Lab from two to six seats (including the IVA)
  • Community Trait Icon configs are included.

MoarKerbals adds functionality to the following parts:

  • KloningBay (Kloning)
    • needs room for at least two
    • Science Lab, mk1 Crew Cabin, mk3 Crew Cabin, mk2 Lander Can
  • KuddleShack (Kuddling)
    • needs room for at three
    • Hitchhiker's, mk2 Crew Cabin
  • KerbalRecruitment (Academy)
    • needs room for at least one
    • Cupola, mk1 Lander Can, Science Lab

Flag

See More

  • Discussions and news on this mod: See Discussions or KSP Forums
  • Changelog Summary for more details of changes: See ChangeLog
  • Known Issues for more details of feature requests and known issues : See Known Issues
  • GitHub Pages : See Pages

Cabin notes

  • There are dedicated parts for this addon, and they are available under 'MoarKerbalsParts'
  • Future Plans: lol. Except compatibility patches, keep it working with future KSP updates.
  • Community Tech Tree integration and Tech Tree Balancing (need feedback and assistance)
  • I have not personally tested the patches
  • Have a request? Glad to have them, kindly submit through GitHub.
  • Want to add support for life support and colony mods. Drop a patch through GitHub to have it included. :D

MoarKerbals was inspired by strideknight 's desire to have a small colony of kerbals living in zeppelins around Jool who populate the planet, evolve their own society, and then to go to war with the "grounders" back on Kerbin.

This was strideknight's first mod and it runs fine, so let me know if you find any bugs. All constructive feedback/suggestions are also welcome. Enjoy!

Known issue(s)

  • If you use a third party mod to transfer kerbals, like ShipManifest, the PAW/RMB might have ghost listings until a the vessel is reloaded.

Localization

  • English English
  • your translation here

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!


Installation Directions

Use CurseForge/OverWolf App (currently does not install dependencies) 1

CurseForge/OverWolf App

or CKAN 1

Dependencies

Recommends

Suggests

Mods that benefit MoarKerbals (MOAR)

Supports

Tags

  • parts, config, career, uncrewed, crewed

*red box below is a link to forum post on how to get support*

How to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Credits and Special Thanks

Legal Mumbo Jumbo (License provenance)

Current (1) - zer0Kerbal

Forum: Thread - Source: GitHub
License: License License

Disclaimer(s)

All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses

Original (0) - Author: strideknight

Forum: Thread - Download: Dropbox - Source: SpaceDock
License: License License


How to support this and other great mods by zer0Kerbal

Support Github Sponsor Patreon Buy zer0Kerbal a snack

Footnotes

  1. this isn't a mod. ;P 2

  2. may work on other versions (YMMV)

  3. Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! 2