Releases: zer0Kerbal/SimpleLogistics
Version 2.0.6.0-release - `<Supply & Demand>`
Version 2.0.6.0-release - <Supply & Demand>
- Released
- 28 Dec 2022
- for Kerbal Space Program 1.12.4
- by [zer0Kerbal][https://github.com/zer0Kerbal]
For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL
Download from CurseForge
Summary
See More
- How It Works (WIP)
- Pages for so much more (WIP)
- Marketing Slicks (WIP)
- ChangeLog for more details of changes
- Discussions or KSP Forums for discussions and news
- Known Issues for known issues and feature requests
Localization
- English
- Português Brasil
- Chinese (中文)
- German (Deutsch)
- Spanish (Español)
- French (Français)
- Italian (Italiano)
- Japanese (日本語)
- Korean (한국어)
- Norwegian (Norsk)
- Russian (Русский)
- Swedish (Svenska)
- your translation here
HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
How to support this and other great mods by zer0Kerbal
Release Schedule
- GitHub, reaching first manual installers and users of KSP-AVC. Right now.
- CurseForge. Right now.
- SpaceDock (and CKAN users). Soon™
What's Changed
- update new branch before working on it by @zer0Kerbal in #26
- [ImgBot] Optimize images by @imgbot in #28
- upstream refresh from master by @zer0Kerbal in https://github.com/zer0K...
Version 2.0.5.0 - `<Routine Maintenance>`
Version 2.0.5.0-release - <Routine Maintenance>
- Released
- 11 Aug 2021
- for Kerbal Space Program 1.9.1
- by zer0Kerbal
For best results - DO A CLEAN INSTALL; DELETE EXISTING INSTALLATION THEN RE-INSTALL
Download from CurseForge
patch linting and file maintenance
-
Release for KSP 1.9.1
-
this will be the last release for 1.9.1
-
<SimpleLogistics.dll> 2.0.4.0
-
Compiled for
- KSP 1.9.1
- .NET 4.8
- C# 8.0
Corrections
:AFTER[SquadExpansion,SimpleLogistics]
->:AFTER[SquadExpansion]
- removed [ModuleSolarPanel] from [DeployedSoloarPanel]
- adjusted [LogisticsModule] in [DeployedRTG] to now include IsActive = True
- corrected isActive to IsActive
Added
- added [ModuleGenerator] to [DeployedSoloarPanel]
- added [IsActive = False] to [CommandLogistics.cfg] patches
Removed
- change = remove duplicate patch [Lights.cfg] from [KAS-PortPylonPwr.cfg]
Backstage
- updated backend automation
- updated Readme.md
- updated version.md template
- removed [assets/] folder and cleaned up the [Localization/] folder
Status
- Working
- Vessel limitations
- Vessel limitations
- Not Working:
- range limitations
See More
- How It Works (WIP)
- Pages for so much more (WIP)
- Marketing Slicks (WIP)
- ChangeLog for more details of changes
- Discussions or KSP Forums for discussions and news
- Known Issues for known issues and feature requests
Localization
- English
- Brazilian
- Chinese
- French
- German
- Italian
- Japanese
- Korean
- Norwegian
- ![Russian][RU] Russian
- Spanish
- ![Swedish][SW] Swedish
- your translation here
HELP WANTED - See the README in the Localization folder or the Quickstart Guide for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!
red box below is a link to forum post on how to get support
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
How to support this and other great mods by [zer0Kerbal
][zer0Kerbal]
Release Schedule
- GitHub, reaching first manual installers and users of KSP-AVC. Right now.
- CurseForge. Right now.
- SpaceDock (and CKAN users). Soon™
Version 2.0.4.0 - New Situations and New Versions
Version 2.0.4.0 - New Situations and New Versions
DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL
- compile for KSP 1.9.1
- Special Thank you to @linuxgurugamer for all his assistance and patience.
CODE
- remove old GUI code
- updated PAW to use grouping, included .dll version in label
- IsActive = True should now be working from within part.module
UI
- removed old pastel skin
- added option in game.settings to switch between Unity and KSP
- thank you to @linuxgurugamer
Features, Feature, and MORE Features
Working:
- Vessel limitations
- Vessel limitiations
Not Working:
- range limitations
See Full Changelog for full details of changes
See Known Issues for known issues
red box below is a link to forum post on how to get support
Kerbal Space Program 1.8.1 0 — Unity 2019.2.2f1 — .NET Framework 4.8
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
Version 2.0.3.2 - Deployable Serenity
Version 2.0.3.2 - Deployable Serenity
- thank you to forum users @buzz light fear, @Cavscout74 for the idea!
- for those who have the DLC Breaking Ground installed there is a new feature for two Serenity parts
- the DeployedRTG and the DeployedSolarPanel can now be plugged into a SimpleLogistic's network
Mini-NUK-PD Radioisotope Thermoelectric Generator (DeployedRTG)
- all the normal rules for RTG apply
- produces .50 EC/s
- produces heat like stock RTG
- range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays
- after deploying, must manually 'plug-in' to the SimpleLogistics network.
- existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again
- has a battery of 25 EC units
OX-Stat-PD Photovoltaic Panel (DeployedSolarPanel)
- produces .15 (max) EC/s
- has a battery of 25 EC units
- needs sunlight
- all the normal rules for solar apply
- range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays
- after deploying, must manually 'plug-in' to the SimpleLogistics network.
- existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again
- there is a limitation, SimpleLogistics currently just averages out resources over the network.
Add SimpleLogistics! to KAS PrtPylonPwer (so anything attached can draw power)
- Thank you to leatherneck6017 for this idea.
- add KAS-PortPylonPwr.cfg
- experimental: IsActive = True
- FUTURE: need to expand to anything that has cck-lights, including deployable-lights and tracking lights.
- range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays
- after deploying, must manually 'plug-in' to the SimpleLogistics network.
- existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again
- there is a limitation, SimpleLogistics currently just averages out resources over the network.
Code and Code Related
- added Version.tt and AssemblyVersion.tt automation
- moved AssemblyVersion.tt/.cs into Properties/
- updated to v2 of InstallChecker.cs
- moved Textures/ -> Plugins/Textures/
Deployment and Backend
- update changelog to include new Kerbal Changelog features
- updated _deploy and _buildRelease
- automated Readme.md -> Readme.htm
- Readme.htm now included in release
- CONTRIBUTING.md now included in repository
- updated .version to be avc compliant
- added avc github checker and badge
- updated .gitattributes .gitignore
- added json's
- updated / modernized .csproj
- updated Readme.md
- updated Releases.layout.md
See Full Changelog for full details of changes
See Known Issues for known issues
red box below is a link to forum post on how to get support
Kerbal Space Program 1.8.1
Unity 2019.2.2f1
.NET Framework 4.8
Version 2.0.3.1 - the LGG update - 연결 되었습니까? Collegato?
Version 2.0.3.1 - the LGG update - 연결 되었습니까? Collegato?
- SimpleLogistics is a polyglot! Twelve languages (Ch-De-En-Es-Fr-It-Jp-Ko-Ru-Pt-Sw-No)
- updated toolbars and icons
- Toolbarcontroller and Clickthroughblocker are now dependencies
- Now supports Toolbar (Blizzy's) (optional)
- Restored all PNG textures because the code was loading files with the png name (thank you linuxgurugamer)
- updated palette.cs from png -> dds (thank you linuxgurugamer)
- Restored all PNG textures because the the GUI was pink. SOMEBODY went to town a little hard....
- updated palette.cs from dds -> png
- Added ClickThroughBlocker code (thank you linuxgurugamer)
- Added ToolbarController code (thank you linuxgurugamer)
- Commented out all stock toolbar code (thank you linuxgurugamer)
- Commented out all Blizzy toolbar code (thank you linuxgurugamer)
- Commented out entire ToolbarWrapper.cs file (thank you linuxgurugamer)
- 물류를 사용하려면 상륙해야합니다
- Added localization for Korean (ko.cfg) (translate.google.com)
- Deve essere atterrato per utilizzare la logistica
- Added localization for Italian (it-it.cfg) (translate.google.com)
- started adding in game settings page. Currently it does nothing. Bill is wondering why.
Kerbal Space Program 1.8.1
Unity 2019.2.2f1
.NET Framework 4.8
Version 2.0.3.0.4 - Подключен? - Conectado? - Ansluten? - Tilkoblet?
Version 2.0.3.0.4 - Подключен? - Conectado? - Ansluten? - Tilkoblet?
- SimpleLogistics now speaks ten languages (Ch-De-En-Es-Fr-Jp-Ru-Pt-Sw-No)
- Аппарат должен быть приземлён чтобы использовать Logistics
- Added localization for Russian (ru.cfg) (thank you @Malanok1)
- Logística disponível apenas quando em pouso
- Added localization for Brazilian Portuguese (pt-br.cfg) (thank you @Lisias)
- Måste landas för att använda logistik
- Added localization for Swedish (sw-sw.cfg) (translate.google.com)
- Må landes for å bruke logistikk
- Added localization for Norwegian (no-no.cfg) (translate.google.com)
Kerbal Space Program 1.8.1
Unity 2019.2.2f1
.NET Framework 4.8
Verbunden? - Branché? - プラグインしましたか?
Version 2.0.3.0.3 - Verbunden? - Branché? - プラグインしましたか?
- Netzwerk für Logistics
- Added localization for German (de-de.cfg) (thank you @Malanok1)
- Réseau logistique
- Added localization for French (fr-fr.cfg) (translate.google.com)
- 物流ネットワーク
- Added localization for Japanese (jp.cfg) (translate.google.com)
- SimpleLogistics now speaks six languages (Ch-De-En-Es-Fr-Jp)
Kerbal Space Program 1.8.1
Unity 2019.2.2f1
.NET Framework 4.8
¿Conectado?
Version 2.0.3.0.2 -¿Conectado?
- Red de logística simple
- Added localization for Spanish (es-es.cfg) (thank you @Fitiales)
Kerbal Space Program 1.8.1
Unity 2019.2.2f1
.NET Framework 4.8
So that's where the extra nut goes!
Now with more grease
Version 2.0.3.0
- Recompile for KSP 1.8.1/ .NET 4.8 / Unity 2019
- Added localization for US-EN and ZH-CN ( thank you @tinygrox)
- change = update patch to include ":NEEDS"
- Code clean, update pass
- moved Changelog into separate file