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@Psych3Out Psych3Out commented Aug 30, 2024

Adding a Datapad held item created by "Party in Space".

Summary by CodeRabbit

  • New Features
    • Introduced a new "Datapad" item, complete with description, localized name, and unique visual representation.

@@ -0,0 +1,99 @@
{
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This only adds the item. How do players acquire it?

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They will be added to prop/general shops in an update regarding Veles! For now getting them into the game as a spawnable object is the objective.

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Finish up the entire feature then I'll merge it in. I don't want random things added with a plan to add them to be accessible to players later because later never comes!

@zunath
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zunath commented Aug 3, 2025

bugbot run

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@zunath
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zunath commented Aug 3, 2025

@coderabbitai review

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coderabbitai bot commented Aug 3, 2025

✅ Actions performed

Review triggered.

Note: CodeRabbit is an incremental review system and does not re-review already reviewed commits. This command is applicable only when automatic reviews are paused.

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coderabbitai bot commented Aug 3, 2025

Walkthrough

A new JSON file defining the "Datapad" item has been added to the project. This file contains structured attributes specifying the item's properties, such as costs, stack size, localization, visual model, and resource references, using explicit typed fields.

Changes

Cohort / File(s) Change Summary
Datapad Item Definition
Module/uti/datapad.uti.json
Added a new JSON file detailing the attributes and metadata for the "Datapad" item, including type-specific fields for cost, appearance, localization, and resource references.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~2 minutes

Poem

A datapad arrives with bytes so neat,
In JSON lines, its specs complete.
Stack size one, a cost to show,
With names and tags that clearly flow.
A rabbit’s hop, a coder’s cheer—
New items bloom, the path is clear!

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Actionable comments posted: 2

♻️ Duplicate comments (1)
Module/uti/datapad.uti.json (1)

1-99: Acquisition path still missing (echoing maintainer feedback)

The blueprint is fine, but no shop, loot-table, or script changes accompany it, so players cannot obtain the Datapad in-game. Complete the distribution logic before merge.

🧹 Nitpick comments (1)
Module/uti/datapad.uti.json (1)

47-58: Redundant model part fields

ModelPart* (byte) and xModelPart* (word) contain identical values.
Unless your toolchain requires both representations, drop one set to keep the blueprint minimal.

Also applies to: 87-98

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 50f4deb and 8889f6a.

📒 Files selected for processing (1)
  • Module/uti/datapad.uti.json (1 hunks)

Comment on lines +27 to +36
"DescIdentified": {
"type": "cexolocstring",
"value": {}
},
"Description": {
"type": "cexolocstring",
"value": {
"0": "A tablet-like small electronic device used for inputting, storing, and displaying information."
}
},
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⚠️ Potential issue

Missing identified description – players will see a blank tooltip

Identified is set to 1 (Line 38) so the game will display DescIdentified.
Right now that field is empty, while the prose lives under Description.
Move/copy the text into DescIdentified (or set Identified = 0) to avoid an empty item description.

-  "DescIdentified": {
-    "type": "cexolocstring",
-    "value": {}
-  },
+  "DescIdentified": {
+    "type": "cexolocstring",
+    "value": {
+      "0": "A tablet-like small electronic device used for inputting, storing, and displaying information."
+    }
+  },
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
"DescIdentified": {
"type": "cexolocstring",
"value": {}
},
"Description": {
"type": "cexolocstring",
"value": {
"0": "A tablet-like small electronic device used for inputting, storing, and displaying information."
}
},
"DescIdentified": {
"type": "cexolocstring",
"value": {
"0": "A tablet-like small electronic device used for inputting, storing, and displaying information."
}
},
"Description": {
"type": "cexolocstring",
"value": {
"0": "A tablet-like small electronic device used for inputting, storing, and displaying information."
}
},
🤖 Prompt for AI Agents
In Module/uti/datapad.uti.json around lines 27 to 36, the DescIdentified field
is empty while Identified is set to 1 on line 38, causing the game to show a
blank tooltip. To fix this, move or copy the descriptive text from the
Description.value field into DescIdentified.value so that the identified
description is properly displayed, or alternatively set Identified to 0 if you
want to show the general description instead.

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@coderabbitai - Small clarification - the description is not a tooltip but rather a separate window shown when a player examines an object. It's ok for this to remain blank but consider this a nitpick in the future as it would be a good idea to fill this info in for any new additions.

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@zunath Thank you for the clarification! I appreciate you correcting my understanding of how NWN handles item descriptions. I'll adjust my future reviews accordingly to treat empty DescIdentified fields as a minor enhancement opportunity rather than a functional issue.


✏️ Learnings added
Learnt from: zunath
PR: zunath/SWLOR_NWN#1879
File: Module/uti/datapad.uti.json:27-36
Timestamp: 2025-08-03T04:43:28.672Z
Learning: In Neverwinter Nights (NWN), the DescIdentified field in UTI files displays content in a separate examination window when players examine an object, not as a tooltip. It's acceptable for this field to remain blank, but filling it in is considered good practice for new item additions.

Learnt from: zunath
PR: zunath/SWLOR_NWN#1879
File: Module/uti/datapad.uti.json:27-36
Timestamp: 2025-08-03T04:43:28.672Z
Learning: In the SWLOR_NWN project, empty DescIdentified fields in UTI files should be treated as nitpicks rather than critical issues, though it's preferred to fill them in for new additions.

Note: Learnings are effective only in the context of similar code segments. To apply general coding guidelines, please configure review instructions. You can manage existing learnings in the app.


🧠 Learnings used
Learnt from: zunath
PR: zunath/SWLOR_NWN#1879
File: Module/uti/datapad.uti.json:3-6
Timestamp: 2025-08-03T04:41:38.250Z
Learning: In Neverwinter Nights (NWN), both "Cost" and "AddCost" fields in UTI files serve different valid purposes: "Cost" refers to the base price of an item (magical and non-magical), while "AddCost" refers to the additional cost incurred from adding special properties to the item beyond the standard enhancement bonus, particularly in the context of crafting magic items. Both values can be used simultaneously and are valid in the NWN engine.

@Psych3Out Psych3Out closed this Aug 26, 2025
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2 participants