Skip to content

BonnyAD9/raplay

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

raplay

Library for playing audio.

The library is very new and not much tested.

Features

  • Play(Resume)/Pause
  • Callback when audio ends
  • Callback for errors
  • Volume
  • Seeking
  • Get audio position and length
  • Fade-in/fade-out on play/pause

Supported formats

All the decoding is done by symphonia, so the supported formats are the same as symphonia.

Examples

Play a sine wave

use raplay::{Sink, source::Sine};

let mut sink = Sink::default(); // Get the default output
let src = Sine::new(1000.); // Create 1000Hz sine source
sink.load(Box::new(src), true)?; // Play the sine wave
# Ok::<(), raplay::Error>(())

Play a mp3 file

use std::fs::File;
use raplay::{Sink, source::Symph};

let mut sink = Sink::default(); // Get the default output
let file = File::open("music.mp3").unwrap(); // Open the mp3 file
let src = Symph::try_new(file, &Default::default())?; // Create a symphonia
                                                      // decoder source
sink.load(Box::new(src), true); // Play the mp3 file
# Ok::<(), raplay::Error>(())

Known issues

  • If the device doesn't support the required sample rate, aliasing may occur

How to get it

It is available on crates.io

Links

About

Rust library for playing audio

Topics

Resources

License

Stars

Watchers

Forks

Contributors 2

  •  
  •  

Languages