Releases: ShaneBeeStudios/HungerGames
Releases · ShaneBeeStudios/HungerGames
Small Fix [5.0.0-Beta3]
Second Revival Beta [5.0.0-beta2]
🚨 IMPORTANT INFO 🚨
Due to changes in Minecraft and PaperAPI, HungerGames now requires Paper 1.21.5+
Please see the beta1 release for other info.
Requirements:
- Paper (or a fork of) 1.21.5+
- Java 21+
🛠️ Changes Since Last Beta 🧑🏼🍳:
ADDED:
- Added support for
hidden_components
for items (See Tooltip Display Component on McWiki for more info) - Added support for all sign types (wall/floor/hanging) for lobby wall
- Added the ability to change all lines of the lobby wall
- Added some checks and debugs for overlapping arenas (when creating and when loading from file)
- Added some better error messages in the console when an arena fails to load
- Added a command and quit listener to end arena creation sessions
CHANGED:
- Players waiting to play are no longer teleported into the arena until after all players are ready and the countdown begins
- Players waiting to play can pre-select kits which will be given to them when they enter the arena
/hg list
command now supports seeing players in any game ->/hg list [<game>]
- Random bonus chests now use a min/max system rather than percentage
- Rework force start command to better handle which state the game is currently in
FIXED:
- Fixed spectators inventory not being cleared after death
- Fixed null error in console when loading an arena with an invalid lobby wall
Download on Modrinth
The Revival [5.0.0-beta1]
Welcome back HungerGames!
This plugin has gone thru a massive rewrite.
Most of the changes are internal to clean up old code and make things more efficient.
Warning
This is a beta. There is bound to be some bugs.
Please report all issues on the Issue Tracker
Important
Please see the Wiki for setup instructions and config help.
Requirements:
- Paper (or a fork of) 1.21.4+
- Java 21+
Notable changes:
- Complete re-write to the Items/Kits yamls. This includes much easier to write items.
- Complete re-write to the Mobs.yml. Not a big change on the yaml side of things but internally it's much nicer.
- Rollback has been re-written to better capture block changes.
- World borders are now client side (no more 1 arena per world)
- Many internal bug fixes
- Complete command re-write. (Now using an API to do commands like vanilla MC commands)
Things that still need work:
- Chest drops still need some love
- Possibility of changing how players TP into the arenas
Small Update [4.15.6]
Small Fix [4.15.5]
This release rolls back a change with kits.
The kit GUI was not meant to be released, as it is not done yet.
CRITICAL FIX [4.15.4]
CRITICAL:
- Fixed an issue where if the player logs out while in a game, they could log back in and still be in the arena
EDIT:
4.15.4.1 fixes another small NPE issue when exiting arenas.
More Fixes [4.15.3]
FIXED:
- Fixed an issue where the border would sometimes grow
- Fixed an issue with the plugin throwing NPEs when typing invalid game names in some commands
CHANGED:
- Changed message sending to only send if message length > 0, preventing sending blank lines if message is “”
- Now using Paper’s async teleports for teleporting into the arena (obviously only if running Paper)
- Set game to ‘not ready’ if lobby wall is invalid, will also send a message to console on load, warning about this.
ADDED:
- Added options in the config for broadcasting win/join messages only to players in game
Some Fixes [4.15.2]
FIXED:
- Fixed an issue with double dropping armor items
CHANGED:
- Changed some stuff with the item builder to give better warnings (ex: incorrect enchantments)
ADDED:
- Added support for Minecraft tags as blocks (ex:
tag:shulker_boxes
) see Default Config for examples - Added an option to save the players previous location when using
/hg join
command … when they leave the game they will go back to that location.
Beta 9
Hopefully some more fixes
Test Release
Just seeing if this fixes a bug a couple people had