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@grimmerk grimmerk commented Mar 27, 2025

What does this PR do?

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  • Feature
  • Bugfix
  • Enhancement

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  • Breaking changes
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Summary by CodeRabbit

  • Tests

    • Introduced a new test case to validate that AI-generated game character responses include all essential attributes (e.g., location, level, status, and others). This enhancement improves the overall reliability and consistency of our AI-driven features.
  • Documentation

    • Updated README.md to provide clearer guidance on the use of decorators in TypeScript, emphasizing type specifications for arrays and enums.
  • Chores

    • Updated package version from 1.0.3 to 1.0.4 in package.json.
  • Changelog

    • Added a new entry to CHANGELOG.md for version 1.0.3, noting the update to README.md.

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Walkthrough

A new test case has been added to validate the integration of the GameCharacterV2 class with the OpenAI Chat Completions API. The test converts the class into an OpenAI tool using classToOpenAITool, constructs a user prompt, sends a chat completion request, and then validates the structured game character response against a defined JSON schema. Multiple game character properties such as location, banks, level, and others are verified.

Changes

File(s) Change Summary
src/llm-tool.spec.ts Added a test case titled "OpenAI (Chat Completions API) - Function calling with direct class conversion, with complex structured tool setup" that imports MathToolDto and GameCharacterV2, converts the latter using classToOpenAITool, sends a chat request, and validates the returned game character data.
CHANGELOG.md Added an entry for version 1.0.4, noting an update to README.md.
README.md Expanded documentation on the use of @ToolMeta and @ToolProp decorators, emphasizing the importance of specifying types explicitly for arrays and enums, and added a new section on when to specify types.
package.json Updated package version from "1.0.3" to "1.0.4".

Possibly related PRs

  • fix: nested item updating bug and organize tests #3: The changes in the main PR are related to the modifications in the GameCharacterV2 class, which is defined in the retrieved PR, as both PRs involve testing and utilizing this specific class.
  • reactor: rename function and file name #2: The changes in the main PR are related to the MathToolDto and GameCharacterV2 classes, which have been modified in the retrieved PR, indicating a direct connection at the code level.
  • feat: support gemini genai and generative-ai API well #11: The changes in the main PR, which add test cases for the MathToolDto and GameCharacterV2 classes, are related to the retrieved PR as both involve modifications to the src/llm-tool.spec.ts file, specifically focusing on testing functionalities that involve OpenAI tools and JSON Schema conversions.

Suggested reviewers

  • FoysalOsmany
  • Serdar-FF
  • jhho89
  • greguintow

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  • CHANGELOG.md (1 hunks)
  • README.md (2 hunks)
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  • src/llm-tool.spec.ts (2 hunks)
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Actionable comments posted: 0

🧹 Nitpick comments (4)
src/llm-tool.spec.ts (4)

107-141: Good addition of a complex structured tool test case

This test case effectively validates the integration between the GameCharacterV2 class and OpenAI's Chat Completions API. It tests the conversion of a complex class structure to an OpenAI tool and verifies that the response properly follows the expected schema.

However, I noticed that line 137 duplicates the assertion from line 127 (expect(data3.location).toBeDefined()).

Remove the duplicate assertion:

    expect(data3.status).toBeDefined();
-   expect(data3.location).toBeDefined();
    expect(data3.titles[0]).toBeDefined();

108-109: Consider enhancing the user prompt for better test reliability

The current user message is quite minimal. For a complex structure like GameCharacterV2, providing more specific guidance in the prompt could lead to more consistent test results.

Consider expanding the prompt to include more specific guidance about what kind of game character to create:

-   const userMessage = `You are a helpful AI assistant. Based on the following JSON schema for a game character, please generate a mock response that follows the schema exactly. Make the data realistic and consistent with a game character context.
-       `;
+   const userMessage = `You are a helpful AI assistant. Based on the following JSON schema for a game character, please generate a mock response that follows the schema exactly. Create a character for an RPG game with appropriate levels, stats, location, bank accounts, titles, and status. Make the data realistic and consistent with a game character context.`;

124-126: Consider adding error handling for tool calls parsing

The current implementation assumes that the tool call will always be successful and present in the response.

Add error handling to make the test more robust:

-   const data3: GameCharacterV2 = JSON.parse(
-     completion.choices[0].message?.tool_calls[0].function.arguments,
-   );
+   expect(completion.choices[0].message?.tool_calls?.length).toBeGreaterThan(0);
+   const toolCall = completion.choices[0].message?.tool_calls?.[0];
+   expect(toolCall).toBeDefined();
+   expect(toolCall.function.name).toBe('game_character_v2');
+   const data3: GameCharacterV2 = JSON.parse(toolCall.function.arguments);

127-140: Consider adding stronger schema validation

The current test only checks if properties are defined but doesn't validate their types or structure in depth.

Consider adding more comprehensive validation for at least a few of the properties:

    expect(data3.location).toBeDefined();
    expect(data3.location.city).toBeDefined();
    expect(data3.location.country).toBeDefined();
+   expect(typeof data3.location.city).toBe('string');
+   expect(typeof data3.location.country).toBe('string');
    expect(data3.banks[0].account).toBeDefined();
    expect(data3.banks[0].bankName).toBeDefined();
+   expect(typeof data3.banks[0].account).toBe('string');
+   expect(typeof data3.banks[0].bankName).toBe('string');
    expect(data3.level).toBeDefined();
+   expect(typeof data3.level).toBe('number');
    expect(data3.name).toBeDefined();
    expect(data3.rank).toBeDefined();
    expect(data3.status).toBeDefined();
    expect(data3.titles[0]).toBeDefined();
    expect(data3.scores[0]).toBeGreaterThan(0);
    expect(data3.availableStatuses[0]).toBeDefined();
+   expect(Array.isArray(data3.titles)).toBe(true);
+   expect(Array.isArray(data3.scores)).toBe(true);
+   expect(Array.isArray(data3.availableStatuses)).toBe(true);
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📒 Files selected for processing (1)
  • src/llm-tool.spec.ts (2 hunks)
🔇 Additional comments (1)
src/llm-tool.spec.ts (1)

10-10: Appropriate import added for the new test case

The import for GameCharacterV2 is correctly added to support the new test case for complex structured tool testing.

@grimmerk grimmerk force-pushed the chore-sc-70927-improve-test-readme branch from 6d6cb89 to 6a58629 Compare March 27, 2025 20:22
@grimmerk grimmerk merged commit e55bf30 into develop Mar 27, 2025
3 of 4 checks passed
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