GLTF: dupe images during serialization to prevent segfaults #114354
+25
−32
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TextureStorage for the real renderers caches images in debug builds, and the dummy texture storage caches them in all builds. Thus, if GLTFDocument::serialize() is running on multiple threads and is serializing models that share the same material, we run the risk of a segfault when we modify the images during serializing materials.
@clayjohn suggested that we should duplicate the images when we modify them to avoid this. Thus, I have modified it such that whenever we decompress and/or modify an image, we duplicate the image first.