Extract the archive and open MIR.exe. Save data is stored in %LOCALAPPDATA%\MIR%
so you don't have to move anything.
This version uses a newer version of the .NET runtime. If you make mods, make sure to update your Visual Studio or .NET SDK.
Beware, the Harmony submodule targets many different runtimes. You can change it to target just net9.0
in its project settings, it'll work just fine.
Currently only a Windows 64bit binary is available. For other systems, please compile manually.
Changes
- Switch to .NET 9 (fa59a8e), fixing #38.
- Added Auditor textures and reanimated Auditor fire.
- Added Nexus Support enemy.
- Added Tomahawk and updated L85 texture.
- Added
aiming_speed
stat to character stats (#399). - Added
lvl_incident_17
. - Added
lvl_incident_18
. - Added greenscreen level.
- Added heli hat.
- Added more links to main menu.
- Added hidden flag to campaign object.
- Added hidden parameter to hand armor.
- Added new clothing and "Victor" as a .look file.
- Added save data browse button in general settings.
- Added turret explosion effect.
- Added more door variants.
- Added textures specifically for mag-sized characters.
- Fixed #13 by clamping revive position inside level bounds.
- Fixed #149 by increasing character render resolution.
- Fixed #206 and loading screen bug.
- Fixed #368.
- Fixed #386, resolving sharp rect transformation bugs.
- Fixed #394 and added texture-scale to hand armor.
- Fixed #71 to restrict window mode to Windowed or Borderless Fullscreen.
- Fixed NPC pose issue when holding two-handed weapons in experiment edit mode.
- Fixed
UnauthorizedAccessException
when creating a mods folder. - Fixed
setlevel
command to ignore level type. - Fixed blood mask color (#377).
- Fixed crash on startup when no audio device is connected.
- Fixed ghost body behavior (#36) by clearing texture data before use.
- Fixed issue #252 with a safe guard.
- Fixed issue #355.
- Fixed issue with deflecting bullets instakilling the player.
- Fixed player height inconsistencies (#271).
- Fixed Rich paws 🐾 breaking and improved bossfight ending music.
- Fixed sharp object penetration.
- Fixed some inconsistencies with naming.
- Fixed character foot texture rendering when it is set to null.
- Fixed issue with level editor disposal.
- Fixed issue with door editing.
- Implemented #385 and improved performance.
- Nerfed
ThrowableDamage
and updated Galil textures. - Removed platform-specific runtime identifiers. (#380)
- Updated README to reflect .NET 9 upgrade.
- Updated
vector_crb
to semi-automatic and increased damage. - Updated UMP textures.
- Updated Silenced MP5 textures.
- Updated SW500 textures.
- Zombies no longer pick up weapons.
New Contributors
- @ctcl-bregis made their first contribution in #372
Full Changelog: v0.50.0-beta...v0.51.1-beta