Releases: AvarianKnight/pma-voice
v1.2.7
Fix phone submix to be the right values
Fix adding voice twice
v1.2.6
Fix hearing double on the radio
Fix NUI sending every frame causing usage to spike massively
v1.2.5
Fix some issues related to native audio.
v1.2.4
Fix submixs
v1.2.3
Fix casting so it doesn't break the radio
v1.2.2
Fix radio clicks defaulting to disabled
v1.2.1
Fix mistype
v1.2.0
New
You can get a player's current radio channel with GlobalData.plyChannels[plySrc|plyServerId], expect the name to be changed in a future release though.
Changed
- Moved Mic Clicks to a ResourceKvp so players don't have to reset it every time if they want mic clicks off.
- Moved radioEnabled and radioPressed to voiceData
Bug Fixes
- Fix client reconnection, should fix an issue where toggling voices led to the player not getting sync'd back to the right channel
v1.1.0
Adds the ability to use voice_zoneRadius
(default: 128). On larger servers, you might need to reduce this because there can be quite a few players in the same channels & in the surrounding channels which can lead to mumble ping going up.
v1.0.0
Make everything less 'rp' based & give more customization to server owners.
Also adds how to use the FiveM convars.
Adds:
voice_enableProximityCycle
- Enables the usage of the F11 proximity key, if disabled players are stuck on the first proximity (default: 1)
voice_enableRadios
- Enables the radio sub-module (default: 1)
voice_enablePhones
- Enables the phone sub-module (default: 1)