Skip to content

Releases: AvarianKnight/pma-voice

v1.2.7

28 Feb 18:29
Compare
Choose a tag to compare

Fix phone submix to be the right values
Fix adding voice twice

v1.2.6

28 Feb 15:46
Compare
Choose a tag to compare

Fix hearing double on the radio
Fix NUI sending every frame causing usage to spike massively

v1.2.5

11 Feb 18:18
Compare
Choose a tag to compare

Fix some issues related to native audio.

v1.2.4

08 Feb 15:52
5b055e3
Compare
Choose a tag to compare

Fix submixs

v1.2.3

03 Feb 03:41
Compare
Choose a tag to compare

Fix casting so it doesn't break the radio

v1.2.2

02 Feb 21:05
Compare
Choose a tag to compare

Fix radio clicks defaulting to disabled

v1.2.1

02 Feb 16:00
Compare
Choose a tag to compare

Fix mistype

v1.2.0

01 Feb 19:06
456b184
Compare
Choose a tag to compare

New

You can get a player's current radio channel with GlobalData.plyChannels[plySrc|plyServerId], expect the name to be changed in a future release though.

Changed

  • Moved Mic Clicks to a ResourceKvp so players don't have to reset it every time if they want mic clicks off.
  • Moved radioEnabled and radioPressed to voiceData

Bug Fixes

  • Fix client reconnection, should fix an issue where toggling voices led to the player not getting sync'd back to the right channel

v1.1.0

31 Jan 03:09
Compare
Choose a tag to compare

Adds the ability to use voice_zoneRadius (default: 128). On larger servers, you might need to reduce this because there can be quite a few players in the same channels & in the surrounding channels which can lead to mumble ping going up.

v1.0.0

29 Jan 22:49
Compare
Choose a tag to compare

Make everything less 'rp' based & give more customization to server owners.

Also adds how to use the FiveM convars.

Adds:
voice_enableProximityCycle - Enables the usage of the F11 proximity key, if disabled players are stuck on the first proximity (default: 1)
voice_enableRadios - Enables the radio sub-module (default: 1)
voice_enablePhones - Enables the phone sub-module (default: 1)