Releases: AvarianKnight/pma-voice
Releases · AvarianKnight/pma-voice
v7.0.1-rc2
What's Changed
- [FIX] error when using removeVoiceMode by @kdxr in #383
- fix(submix): Submix being set to nil when on a call/radio and entering onesync range by @1A3Dev in #381
- Removed trigger to nonexistant function by @1A3Dev in #385
- Corrected Default Submix Comment by @1A3Dev in #384
- fix undefine variable by @kdxr in #386
- Added isPlayerMuted export to check it. by @SuelTheDev in #389
- Better Mumble Channel Mapping by @1A3Dev in #418
- Fixed different script name causing /muteply error by @1A3Dev in #427
- feat(client) add convar for mic click volume by @Gravxd in #434
New Contributors
- @kdxr made their first contribution in #383
- @1A3Dev made their first contribution in #381
- @SuelTheDev made their first contribution in #389
- @Gravxd made their first contribution in #434
Full Changelog: v7.0.0...v7.0.1-rc2
v7.0.0
THIS HAS BREAKING CHANGES
If you previously used voice_defaultPhoneVolume
you will instead need to use voice_defaultCallVolume
If you previously used voice_enablePhones
you will instead need to use voice_enableCalls
If you were previously using the state bag getter Player(source).state.phone
you will instead need to use Player(source).state.call
What's Changed
- Typo by @tony-stark-17 in #317
- Clean up by @Scullyy in #320
- Fix typo by @Ekinoxx0 in #325
- Adds setEffectSubmix export by @Mojito-Fivem in #330
- Added getter for muted players by @Dreaming-Codes in #333
- Update radio or call volume while talking (#347) by @nathan-commits in #348
- Fix resetting volume when not talking by @nathan-commits in #355
- fix(init): sending nil instead of a number by @BerkieBb in #359
- Fix: Invalid key name by @Dev-Shaz in #365
- Fix missing moduleType parameter for toggleVoice function by @MatinDark in #369
- chore(client/radio): correct param types by @antond15 in #372
New Contributors
- @tony-stark-17 made their first contribution in #317
- @Ekinoxx0 made their first contribution in #325
- @Mojito-Fivem made their first contribution in #330
- @Dreaming-Codes made their first contribution in #333
- @nathan-commits made their first contribution in #348
- @BerkieBb made their first contribution in #359
- @Dev-Shaz made their first contribution in #365
- @MatinDark made their first contribution in #369
Full Changelog: v6.6.2...v7.0.0
v6.6.2
What's Changed
- Typo | Update fxmanifest.lua by @JajarGaming in #281
- Death check update by @Scullyy in #307
- fix(client/radio): Update UI state when removed from radio by @antond15 in #315
- feat(radio): add option for toggling animations by @NylanderrDK in #289
New Contributors
- @JajarGaming made their first contribution in #281
- @Scullyy made their first contribution in #307
- @NylanderrDK made their first contribution in #289
Full Changelog: v6.6.1...v6.6.2
v6.6.1
What's Changed
- Code Cleanup by @AvarianKnight in #274
- fix(proximity): fix players removing themselves as targets by @AvarianKnight in #277
Full Changelog: v6.6.0...v6.6.1
v6.6.0
What's Changed
- fix(convars): fix calls/radios being too quiet by @AvarianKnight in #269
Full Changelog: v6.5.0...v6.6.0
v6.5.0
What's Changed
- Fix radio clicks by @AvarianKnight in #259
- Reinit radio/call channels on resource restart by @AvarianKnight in #259
Full Changelog: v6.4.0...v6.5.0
v6.4.0
What's Changed
- Typo Fix by @YpsilonTM in #247
- fix(ui): Properly set talking states by @antond15 in #254
- new convars: voice_defaultProximityMode, voice_defaultRadioVolume, vo… by @TGIANN in #240
- feat: start adding make shift radio channel name support by @AvarianKnight in #226
New Contributors
- @YpsilonTM made their first contribution in #247
- @antond15 made their first contribution in #254
- @TGIANN made their first contribution in #240
Full Changelog: v6.2.5...v6.4.0
v6.3.0
Adds a state bag for voice intent
v6.2.7
Fix typo