Releases: AvarianKnight/pma-voice
v3.2.5
add more logging
v3.2.4
Add proximity state bag support for 3dme
v3.2.2
Fix ending a phone call causing errors
v3.2.0: feat(client/main): add a way to update default volume
PLEASE NOTE: This does have the possibility to be completely broken, it's been tested on two larger servers and has had very minimal/no issues so far.
If you have issues with this version please drop back down to 2.0.0
v3.1.1
Another attempt to fix targeting, likely wont be the last, just narrowing down issues.
v3.1.0
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also get rid of the extra tables that were being used for voice data on the client, as they didn't matter.
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code cleanup on server side code
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add another logging level and more log info
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my sanity is completely gone
v3.0.0
Has the possibility to break compatibility.
Conditionally update player targets instead of constantly updating
Should lead to reduced bandwidth usage, and not have the weird hearing what they previously said issue.
v2.0.0
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this has the possibility to break compatibility
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move everything that had an event handler & a net event to just using RegisterNetEvent
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moves routing bucket stuff to use player states
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adds /mute command which can be added to people with the aces.
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don't send net event to the player getting added to radio/call as they get sync'd later on.
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don't send the player that set their original talking state a net event saying that they're talking.
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adds compatibility for toko-voip
v.1.3.1
Reduce default grid size, seems to perform better under higher load
v1.3.0
Improve grid logic