Skip to content

Releases: AvarianKnight/pma-voice

v3.2.5

09 Apr 05:39
Compare
Choose a tag to compare

add more logging

v3.2.4

06 Apr 19:28
Compare
Choose a tag to compare

Add proximity state bag support for 3dme

v3.2.2

24 Mar 20:40
Compare
Choose a tag to compare

Fix ending a phone call causing errors

v3.2.0: feat(client/main): add a way to update default volume

23 Mar 04:03
Compare
Choose a tag to compare

PLEASE NOTE: This does have the possibility to be completely broken, it's been tested on two larger servers and has had very minimal/no issues so far.

If you have issues with this version please drop back down to 2.0.0

v3.1.1

23 Mar 03:52
Compare
Choose a tag to compare
v3.1.1 Pre-release
Pre-release

Another attempt to fix targeting, likely wont be the last, just narrowing down issues.

v3.1.0

22 Mar 07:09
Compare
Choose a tag to compare
v3.1.0 Pre-release
Pre-release
  • also get rid of the extra tables that were being used for voice data on the client, as they didn't matter.

  • code cleanup on server side code

  • add another logging level and more log info

  • my sanity is completely gone

v3.0.0

21 Mar 20:15
Compare
Choose a tag to compare
v3.0.0 Pre-release
Pre-release

Has the possibility to break compatibility.

Conditionally update player targets instead of constantly updating

Should lead to reduced bandwidth usage, and not have the weird hearing what they previously said issue.

v2.0.0

10 Mar 02:29
Compare
Choose a tag to compare
  • this has the possibility to break compatibility

  • move everything that had an event handler & a net event to just using RegisterNetEvent

  • moves routing bucket stuff to use player states

  • adds /mute command which can be added to people with the aces.

  • don't send net event to the player getting added to radio/call as they get sync'd later on.

  • don't send the player that set their original talking state a net event saying that they're talking.

  • adds compatibility for toko-voip

v.1.3.1

07 Mar 23:33
Compare
Choose a tag to compare

Reduce default grid size, seems to perform better under higher load

v1.3.0

06 Mar 22:24
Compare
Choose a tag to compare

Improve grid logic