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resolveAsset
void resolveAsset(
const std::string& assetId,
std::string& ret
)Convert a string that should contain an assetId into a resolved file path. The
ret string should get a copy of the resulting file path.
Mostly Katana will use resolveAllAssets or resolvePath plugin methods to convert assetIds into file paths.
If the resulting ret is for a sequence of filenames, the frame numbers should
be encoded in a format that is understood by the current FileSequence plugin.
This will be something like .####. in the filename. The other
resolvePath method has enough information to substitute a
single numbered filename.,
Katana will still call this function on arbitrary strings, not every
assetId argument will be considered a valid isAssetId value.
When an invalid assetId is provided, it should be copied to the ret result
argument with no changes.
Resolve
containsAssetIdgetAssetVersionsisAssetIdresolveAssetresolveAllAssetsresolvePathresolveAssetVersion
Publish
Attributes
buildAssetIdgetRelatedAssetIdgetAssetAttributesgetAssetFieldsgetAssetIdForScopesetAssetAttributes
Nodegraph