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resolveAssetVersion
void resolveAssetVersion(
const std::string& assetId,
std::string& ret,
const std::string& versionStr = std::string()
)If the given assetId is valid, find a specific versionStr to reference. The
versionStr is optional, and if empty, return the name of the version assetId
already refers to.
Copy a of the individual version name or number should be copied into ret as a
string. It should not be a complete assetId or file path. The return ret
should be assigned to an empty string if any of the arguments are unknown
or invalid.
The versionStr argument isn't required to be a numeric version number. It can
be passed as a label or definition like "approved" or "latest".
If versionStr is an empty string, this should check if the assetId defines a
version and return that.
If the resulting results in a numeric version value, it will need to be
converted into a string for the ret argument. That can be done with an itoa
style function or passing through a stringstream like:
std::stringstream writer;
writer << numeric_version;
writer >> ret;This is called from the Importomatic after the user selects one of the versions
generated by getAssetVersions.
Katana also uses this call during the look file resolver.
The optional example Casting Sheet plugin also has examples of calling this method.
Katana can expose this value as a custom $VERSION variable that is
substituted into the output path of a Render node.
Resolve
containsAssetIdgetAssetVersionsisAssetIdresolveAssetresolveAllAssetsresolvePathresolveAssetVersion
Publish
Attributes
buildAssetIdgetRelatedAssetIdgetAssetAttributesgetAssetFieldsgetAssetIdForScopesetAssetAttributes
Nodegraph