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resolveAssetVersion
void resolveAssetVersion(
const std::string& assetId,
std::string& ret,
const std::string& versionStr = std::string()
)If the given assetId is valid, find a specific version to reference, using the
optional versionStr argument to help pick a specific version.
The return value ret should be an individual version value as a string. It
should not be a complete assetId or file path. The return ret should be
assigned to an empty string if there is any problem or invalid argument.
If the versionStr is empty or the assetId does not reference an asset with
versions, set the ret argument to an empty string.
The versionStr argument isn't required to be a numeric version number. It can
be passed as a label or definition like "approved" or "latest".
If versionStr is an empty string, this should check if the assetId defines a
version and return that.
If the resulting results in a numeric version value, it will need to be
converted into a string for the ret argument. That can be done with an itoa
style function or passing through a stringstream like
std::stringstream writer;
writer << numeric_version;
writer >> ret;This is called from the Importmatic after the user selects one of the versions
generated by 'getAssetVersions'.
Katana also uses this call during the look file resolver.
The optional example Casting Sheet plugin also has examples of calling this method.
TODO - Notes say this can be used by katana batch mode? What does that mean?
Resolve
containsAssetIdgetAssetVersionsisAssetIdresolveAssetresolveAllAssetsresolvePathresolveAssetVersion
Publish
Attributes
buildAssetIdgetRelatedAssetIdgetAssetAttributesgetAssetFieldsgetAssetIdForScopesetAssetAttributes
Nodegraph