Cesium for Unreal v1.18.0 (Unreal Engine 4)
2022-10-03
This release includes support for Unreal Engine v4.26 and v4.27 for Windows, Linux, macOS, Android, and iOS. Please select the appropriate ZIP for your version. For Unreal Engine 5, please see Cesium for Unreal v1.18.0 (Unreal Engine 5).
Additions 🎉
- Improved the dithered transition between levels-of-detail, making it faster and eliminating depth fighting.
- Added an option to
Cesium3DTileset
to change the tileset's mobility, rather than always using Static mobility. This allows users to make a tileset movable at runtime, if needed. ACesiumCreditSystem
now has a Blueprint-accessible property for theCreditsWidget
. This is useful to, for example, move the credits to an in-game billboard rather than a 2D overlay.
Fixes 🔧
- Fixed a bug where collision settings were only applied to the first primitive in a glTF.
- Fixed a bug where the Screen Credits Decorator prevented the Rich Text Block Image Decorator from working.
In addition to the above, this release updates cesium-native from v0.19.0 to v0.20.0. See the changelog for a complete list of changes in cesium-native.