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Actions

Tyler Wozniak edited this page Feb 22, 2014 · 3 revisions

Concept

Anything which can occur on a turn that affects the state of the game will be abstracted into an Action. These will be easily and simply serializable so that they can be passed across the network or across portions of the game code.

Features

  • Reference to affected units
  • Type of action - Ability/Movement/Attack/W.E
  • Result? (probably not)
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