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Movement

Tyler Wozniak edited this page Feb 22, 2014 · 1 revision

Concept

Pretty straightforward. Probably a function of controller rather than any kind of class.

Features

  • Currently Decided Interactions:
    • Units may have variable speeds/move distances
    • Move through units - Enemies, no - Allies, yes
    • Cannot occupy the same space as another unit
    • Movement goes as far as possible when colliding with unexpected enemies
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