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Particles Effect
The Particles effect needs a sprite to use to draw its particles. For this you have to configure its Path field.
The image to use for particles.
The period of time during which the particles will be visible. If they are equal, particles will be visible during the mapped section.
How many particles are visible at the same time.
Changes the size of the particles.
Rotates the particles relative to their direction. (In degrees)
The origin of the particles.
The color of the particles.
Randomizes the saturation and brightness of the particle color, per particle. 0 means no variance, 1 means fully random saturation and brightness.
Whether the particles should use Additive mode.
The point from which particles start.
How many osupixels particles can spawn from SpawnOrigin.
The angle in degrees along which particles move, where 0 is to the right, 90 is up, 180 is left and 270 is down.
How many degrees are randomly added around Angle, per particle.
The speed of particles, in osupixels.
How long particles last after appearing.
Applies an easing to the movement of particles.
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