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Zhongling Ye edited this page Apr 21, 2021 · 3 revisions

How to use

In the config.yml, there's the option "level-up-skill" under "Classes". By default, this is set to "lvlup" and refers to the name of a skill to essentially cast when a player levels up. With this, you can make any skill, and tie all those available effects to a level up.

Skill Details

The skill activated by the level up effect doesn't show a message for the player casting a skill and it is activated with a skill level matching the player's class level.

Dynamic Skills

There's no restrictions for the level up skill effects other than only the "Cast" trigger will be used, so all of your effects must be under the "Cast" trigger.

Coded Skills

For skills made via code, you should use the SkillShot interface, allowing the effect to go off at any point.

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