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Steven edited this page Apr 24, 2016 · 3 revisions

Targets

Applies child elements to all targets in a radius around the current location(s).

Options

Name YAML Key Type Description
Radius radius Scaling Number How large of a radius (in blocks) to affect
Tolerance tolerance Scaling Number How lenient to be for aiming
Group group Dropdown The type of targets to affect between allies, enemies, or both
Through Wall wall Boolean Whether or not to grab targets through blocks
Include Caster caster Boolean Whether or not the caster should also be targeted
Max Targets max Scaling Number How many targets are allowed to be affected

Details

  • The line follows the crosshair, rather than along the ground
  • If it's a child of another AOE target:
    • The child will apply for every target of the parent one
    • Overlapping targets will be affected multiple times

Usage Examples

-- To be added --

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