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26ef47e
Base SCU Changes
MrRowey Apr 17, 2024
0cb8324
Fix Typo
MrRowey Apr 19, 2024
62483b4
Update Small Typos
MrRowey Apr 22, 2024
09f5dea
Merge branch 'deploy/fafdevelop' into Base-SCU-Rework
MrRowey Apr 26, 2024
ae7d1b3
Sera Base dame ehnacement swap
MrRowey Apr 26, 2024
4eaf585
Update XSL0301_unit.bp
MrRowey Apr 26, 2024
413e141
Fix Sera SACU damage mods
lL1l1 Apr 26, 2024
332854c
Fix UEF Sacu damage mods
lL1l1 Apr 26, 2024
91faed3
Add damage mod to shield for rambo preset
lL1l1 Apr 26, 2024
569b896
Fix indentation
lL1l1 Apr 26, 2024
7365acd
Merge branch 'deploy/fafdevelop' into Base-SCU-Rework
MrRowey May 1, 2024
01383cb
Create balance.6092.md
MrRowey May 1, 2024
a78a99c
Addtions
MrRowey May 2, 2024
eb321df
Added Base UEF Chanages and Implementes Small Jamming Field. Includes…
MrRowey May 14, 2024
7099d58
Added Stealth Field to base Cybran. Updated UEF Wreckage Layers. Upda…
MrRowey May 14, 2024
a884369
Updated the new Regen Rate for the base Sera SCU & Annotated script f…
MrRowey May 14, 2024
5d58c79
Quantum Games HP Reduced by 50%, Build Cost Reduced by 15%
MrRowey May 14, 2024
75bb9e9
Remove Transport Attachment from Qunatum Gates as it unused
MrRowey May 14, 2024
8fcca7e
Update Aeon SCU Cost, Improve Aeon Preset Order, Added TODO for Sera/…
MrRowey May 14, 2024
c1cdae1
Add removed Damage from base guns to SCU Upgrades, Aeon SCU reduced B…
MrRowey May 14, 2024
34aa9b0
Merge branch 'deploy/fafdevelop' into Base-SCU-Rework
MrRowey May 14, 2024
2c1a990
Update UEL0301_script.lua
MrRowey May 14, 2024
9867516
Reorder the UEF SCU EhncPresets.
MrRowey May 15, 2024
5fedb53
Reorder the Cybran SCU EhncPresets.
MrRowey May 15, 2024
7853463
Aeon SCU Intergrate Sacifice Upgrade. Moved Teleport to Left Arm, Reo…
MrRowey May 15, 2024
8631c1f
Sera Preset Update
MrRowey May 15, 2024
5a2ca47
Updated Cybran SACU BP, Changed Base Cost, Rapid Fab Cost, Added Dama…
MrRowey May 21, 2024
e1448f2
Updated Cybran SACU BP, Updated Death Damage
MrRowey May 21, 2024
e99983c
Update Cybran SACU Script File
MrRowey May 21, 2024
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59 changes: 17 additions & 42 deletions units/UAL0301/UAL0301_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -69,6 +69,7 @@ UnitBlueprint{
"<LOC ability_engineeringsuite>Engineering Suite",
"<LOC ability_notcap>Not Capturable",
"<LOC ability_omni>Omni Sensor",
"<LOC ability_sacrifice>Sacrifice",
"<LOC ability_deathaoe>Volatile",
},
AnimationWalk = "/units/UAL0301/UAL0301_AWalk01.sca",
Expand Down Expand Up @@ -196,8 +197,8 @@ UnitBlueprint{
NaturalProducer = true,
ProductionPerSecondEnergy = 20,
ProductionPerSecondMass = 1,
SacrificeEnergyMult = 0.9,
SacrificeMassMult = 0.9,
SacrificeEnergyMult = 0.8,
SacrificeMassMult = 0.8,
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In terms of raw numbers, 0.9 -> 0.8 sacrifice efficiency is a much bigger downside than the 150 mass 2500 energy for the sacrifice upgrade. I think it's too early to nerf it this much just because it gets integrated into the base SACU, and it's better to see how the mechanic will get used since it's already rarely used so its hard to tell how good it can be.
If this is for consistency with engineers, why not just buff their sacrifice ability instead?

TeleportEnergyMod = 5.16,
TeleportMassMod = 0,
TeleportTimeMod = 0.0001,
Expand Down Expand Up @@ -366,33 +367,6 @@ UnitBlueprint{
},
Slot = "Back",
},
Teleporter = {
BuildCostEnergy = 1500000,
BuildCostMass = 15000,
BuildTime = 21000,
Icon = "pqt",
MaintenanceConsumptionPerSecondEnergy = 10000,
Name = "<LOC enhancements_0035>Personal Teleporter",
ShowBones = { "Turbine" },
Slot = "Back",
UpgradeEffectBones = { "Turbine" },
UpgradeUnitAmbientBones = { "UAL0301" },
},
TeleporterRemove = {
BuildCostEnergy = 1,
BuildCostMass = 1,
BuildTime = 0.1,
HideBones = { "Turbine" },
Icon = "pqt",
Name = "<LOC enhancements_0036>Remove Personal Teleporter",
Prerequisite = "Teleporter",
RemoveEnhancements = {
"Teleporter",
"TeleporterRemove",
},
Slot = "Back",
},


-- Left Slot
EngineeringFocusingModule = {
Expand All @@ -418,25 +392,26 @@ UnitBlueprint{
},
Slot = "LCH",
},
Sacrifice = {
BuildCostEnergy = 2500,
BuildCostMass = 150,
BuildTime = 700,
Icon = "sp",
Name = "<LOC enhancements_0026>Sacrificial System",
Teleporter = {
BuildCostEnergy = 1500000,
BuildCostMass = 15000,
BuildTime = 21000,
Icon = "pqt",
MaintenanceConsumptionPerSecondEnergy = 10000,
Name = "<LOC enhancements_0035>Personal Teleporter",
Slot = "LCH",
UpgradeUnitAmbientBones = { "UAL0301" },
},
SacrificeRemove = {
TeleporterRemove = {
BuildCostEnergy = 1,
BuildCostMass = 1,
BuildTime = 0.1,
Icon = "sp",
Name = "<LOC enhancements_0027>Remove Sacrificial System",
Prerequisite = "Sacrifice",
Icon = "pqt",
Name = "<LOC enhancements_0036>Remove Personal Teleporter",
Prerequisite = "Teleporter",
RemoveEnhancements = {
"Sacrifice",
"SacrificeRemove",
"Teleporter",
"TeleporterRemove",
},
Slot = "LCH",
},
Expand Down Expand Up @@ -531,7 +506,7 @@ UnitBlueprint{
RULEUCC_Reclaim = true,
RULEUCC_Repair = true,
RULEUCC_RetaliateToggle = true,
RULEUCC_Sacrifice = false,
RULEUCC_Sacrifice = true,
RULEUCC_Stop = true,
RULEUCC_Transport = false,
},
Expand Down
5 changes: 1 addition & 4 deletions units/UEL0301/UEL0301_script.lua
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,6 @@
-- Copyright © 2005 Gas Powered Games, Inc. All rights reserved.
-----------------------------------------------------------------

local Shield = import("/lua/shield.lua").Shield
local EffectUtil = import("/lua/effectutilities.lua")
local CommandUnit = import("/lua/defaultunits.lua").CommandUnit
local TWeapons = import("/lua/terranweapons.lua")
Expand All @@ -16,9 +15,7 @@ local SCUDeathWeapon = import("/lua/sim/defaultweapons.lua").SCUDeathWeapon
UEL0301 = ClassUnit(CommandUnit) {
IntelEffects = {
{
Bones = {
'Jetpack',
},
Bones = { 'Jetpack' },
Scale = 0.5,
Type = 'Jammer01',
},
Expand Down
47 changes: 23 additions & 24 deletions units/UEL0301/UEL0301_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,6 @@ UnitBlueprint{
"SNIPEMODE",
},
Defense = {
AirThreatLevel = 0,
ArmorType = "Normal",
EconomyThreatLevel = 1028,
Health = 13000,
Expand Down Expand Up @@ -190,17 +189,21 @@ UnitBlueprint{
TeleportTimeMod = 0.0001,
},
EnhancementPresets = {
BubbleShield = {
Description = "<LOC uel0301_BubbleShield_desc>SACU (Shield preset)",
BuildIconSortPriority = 30,
Enhancements = {
"Shield",
"ShieldGeneratorField",
},
HelpText = "<LOC uel0301_BubbleShield_help>Support Armored Command Unit. Enhanced during construction with the bubble shield generator enhancement.",
Engineer = {
Description = "<LOC uel0301_Engineer_desc>SACU (Engineer preset)",
BuildIconSortPriority = 5,
Enhancements = { "Pod" },
HelpText = "<LOC uel0301_Engineer_help>Support Armored Command Unit. Enhanced during construction with the engineering drone enhancement.",
SortCategory = "SORTOTHER",
UnitName = "<LOC uel0301_BubbleShield_name>SACU (Shield preset)",
SelectionPriority = 1,
UnitName = "<LOC uel0301_Engineer_name>SACU (Engineer preset)",
},
RAS = {
Description = "<LOC uel0301_RAS_desc>SACU (RAS preset)",
BuildIconSortPriority = 10,
Enhancements = { "ResourceAllocation" },
HelpText = "<LOC uel0301_RAS_help>Support Armored Command Unit. Enhanced during construction with a Resource Allocation System.",
SortCategory = "SORTOTHER",
UnitName = "<LOC uel0301_RAS_name>SACU (RAS preset)",
},
Combat = {
Description = "<LOC uel0301_Combat_desc>SACU (Combatant preset)",
Expand All @@ -214,21 +217,17 @@ UnitBlueprint{
UnitName = "<LOC uel0301_Combat_name>SACU (Combatant preset)",
SelectionPriority = 1,
},
Engineer = {
Description = "<LOC uel0301_Engineer_desc>SACU (Engineer preset)",
BubbleShield = {
Description = "<LOC uel0301_BubbleShield_desc>SACU (Shield preset)",
BuildIconSortPriority = 20,
Enhancements = { "Pod" },
HelpText = "<LOC uel0301_Engineer_help>Support Armored Command Unit. Enhanced during construction with the engineering drone enhancement.",
SortCategory = "SORTOTHER",
UnitName = "<LOC uel0301_Engineer_name>SACU (Engineer preset)",
},
RAS = {
Description = "<LOC uel0301_RAS_desc>SACU (RAS preset)",
BuildIconSortPriority = 10,
Enhancements = { "ResourceAllocation" },
HelpText = "<LOC uel0301_RAS_help>Support Armored Command Unit. Enhanced during construction with a Resource Allocation System.",
Enhancements = {
"Shield",
"ShieldGeneratorField",
},
HelpText = "<LOC uel0301_BubbleShield_help>Support Armored Command Unit. Enhanced during construction with the bubble shield generator enhancement.",
SortCategory = "SORTOTHER",
UnitName = "<LOC uel0301_RAS_name>SACU (RAS preset)",
UnitName = "<LOC uel0301_BubbleShield_name>SACU (Shield preset)",
SelectionPriority = 1,
},
Rambo = {
Description = "<LOC uel0301_Rambo_desc>SACU (Rambo preset)",
Expand Down
67 changes: 33 additions & 34 deletions units/URL0301/URL0301_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,6 @@ UnitBlueprint{
"SNIPEMODE",
},
Defense = {
AirThreatLevel = 0,
ArmorType = "Normal",
EconomyThreatLevel = 1208,
Health = 11000,
Expand Down Expand Up @@ -193,30 +192,34 @@ UnitBlueprint{
TeleportTimeMod = 0.0001,
},
EnhancementPresets = {
Engineer = {
Description = "<LOC url0301_Engineer_desc>SACU (Engineer preset)",
BuildIconSortPriority = 5,
Enhancements = { "Switchback" },
HelpText = "<LOC url0301_Engineer_help>Support Armored Command Unit. Enhanced during construction with the rapid fabricator enhancement.",
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_Engineer_name>SACU (Engineer preset)",
},
RAS = {
Description = "<LOC url0301_RAS_desc>SACU (RAS preset)",
BuildIconSortPriority = 10,
Enhancements = { "ResourceAllocation" },
HelpText = "<LOC url0301_RAS_help>Support Armored Command Unit. Enhanced during construction with a Resource Allocation System.",
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_RAS_name>SACU (RAS preset)",
},
AntiAir = {
Description = "<LOC url0301_AntiAir_desc>SACU (Anti-Air preset)",
BuildIconSortPriority = 45,
BuildIconSortPriority = 15,
Enhancements = { "NaniteMissileSystem" },
HelpText = "<LOC url0301_AntiAir_help>Support Armored Command Unit. Enhanced during construction with the nanite missile system enhancement.",
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_AntiAir_name>SACU (Anti-Air preset)",
SelectionPriority = 1,
},
Cloak = {
Description = "<LOC url0301_Cloak_desc>SACU (Cloak preset)",
BuildIconSortPriority = 35,
Enhancements = {
"FocusConvertor",
"CloakingGenerator",
},
HelpText = "<LOC url0301_Cloak_help>Support Armored Command Unit. Enhanced during construction with the personal cloaking generator and disintegrator amplifier enhancements.",
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_Cloak_name>SACU (Cloak preset)",
SelectionPriority = 1,
},
Combat = {
Description = "<LOC url0301_Combat_desc>SACU (Combatant preset)",
BuildIconSortPriority = 15,
BuildIconSortPriority = 20,
Enhancements = {
"EMPCharge",
"FocusConvertor",
Expand All @@ -226,22 +229,6 @@ UnitBlueprint{
UnitName = "<LOC url0301_Combat_name>SACU (Combatant preset)",
SelectionPriority = 1,
},
Engineer = {
Description = "<LOC url0301_Engineer_desc>SACU (Engineer preset)",
BuildIconSortPriority = 20,
Enhancements = { "Switchback" },
HelpText = "<LOC url0301_Engineer_help>Support Armored Command Unit. Enhanced during construction with the rapid fabricator enhancement.",
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_Engineer_name>SACU (Engineer preset)",
},
RAS = {
Description = "<LOC url0301_RAS_desc>SACU (RAS preset)",
BuildIconSortPriority = 10,
Enhancements = { "ResourceAllocation" },
HelpText = "<LOC url0301_RAS_help>Support Armored Command Unit. Enhanced during construction with a Resource Allocation System.",
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_RAS_name>SACU (RAS preset)",
},
Rambo = {
Description = "<LOC url0301_Rambo_desc>Support Armored Command Unit (Rambo preset)",
BuildIconSortPriority = 25,
Expand All @@ -255,6 +242,18 @@ UnitBlueprint{
UnitName = "<LOC url0301_Rambo_name>SACU (Rambo preset)",
SelectionPriority = 1,
},
Cloak = {
Description = "<LOC url0301_Cloak_desc>SACU (Cloak preset)",
BuildIconSortPriority = 35,
Enhancements = {
"FocusConvertor",
"CloakingGenerator",
},
HelpText = "<LOC url0301_Cloak_help>Support Armored Command Unit. Enhanced during construction with the personal cloaking generator and disintegrator amplifier enhancements.",
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_Cloak_name>SACU (Cloak preset)",
SelectionPriority = 1,
},
},
Enhancements = {

Expand Down Expand Up @@ -488,8 +487,8 @@ UnitBlueprint{
Cloak = true,
FreeIntel = false,
OmniRadius = 16,
RadarStealthFieldRadius = 15,
SonarStealthFieldRadius = 15,
RadarStealthFieldRadius = 14,
SonarStealthFieldRadius = 14,
ReactivateTime = 5,
SonarStealth = true,
VisionRadius = 26,
Expand Down Expand Up @@ -706,7 +705,7 @@ UnitBlueprint{
{
AboveWaterTargetsOnly = true,
CollideFriendly = false,
Damage = 1000,
Damage = 1500,
DamageFriendly = true,
DamageRadius = 10,
DamageType = "DeathExplosion",
Expand Down
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