Adjust Pulsar texture files to better fit Cybran T3 #6319
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Issue
The Pulsar's textures do not match the Cybran faction's aesthetics. Continuation of #5869 (comment).
Description of the proposed changes
#000000
black: Cybran doesn't have perfectly black parts, they're always a slightly brighter black around(18,18,18)
(rgb255). Perfect black looks very Aeon.specteam
red channel), less shininess (specteam
green channel): the reflectivity and shininess made the gray/whites too bright for Cybran. I tried mimicking the brick at first but even with the same albedo and specteam textures I wasn't able to copy it because of the normal map which I don't how to adjust.specteam
alpha): the bright team colors stood out a bit much for Cybran (maybe its a bit too dull now though)Screenshots
Current (second) iteration:

Testing done on the proposed changes
Place the Pulsar alongside other Cybran units (all T3 land, SACU (URL0301), other random units) and compare them to make sure it looks somewhat matching.
Additional context
This is my first time editing the textures and it's all just using the curves tool in gimp for now. I want to adjust the top of the weapon cover to be darker and the body to be darker as well, since so many shiny parts is unusual for Cybran units.
Checklist