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Fix excess projectiles in the same tick impacting entities that die that tick #6532

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Commits on Nov 12, 2024

  1. Fix multiple projectiles impacting dead things in the same tick

    for example: 6 TML all impacting 1 shield on 1 tick, despite the shield only having HP for 3 TML
    lL1l1 committed Nov 12, 2024
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  2. Use ImpactType type

    lL1l1 committed Nov 12, 2024
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  3. Simple debug statement

    lL1l1 committed Nov 12, 2024
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    24a30c9 View commit details
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  4. Revert "Simple debug statement"

    This reverts commit 24a30c9.
    lL1l1 committed Nov 12, 2024
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  5. Create fix.6532.md

    lL1l1 committed Nov 12, 2024
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