Remove rounding in weapon tracking radius sanitization #6536
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description of the proposed changes
Fixes a bug where most weapons got 1.0 tracking radius because they were set to 1.05 but floored to 1.0.
Testing done on the proposed changes
Spawn a unit and see that it does aim at targets at 1.05x its range.
Additional context
NeedsUnpack = true
. Working around that engine AI logic adds lots of conditionals to the lua which is buggy, and deploying when targets are nearby is possibly undesired anyway.Checklist