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Integrate Saver's Aeon T2 -> T3 Shield upgrade mod #6877
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Integrate Saver's Aeon T2 -> T3 Shield upgrade mod #6877
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can't just copy over the entire file since it is based off an older version before the shield effects component
Shouldn't be necessary since the target speed is always 45 when the rotator isn't spinning down
This reverts commit 0c108b1b2db782c305467dce4f43de8cc580cbd6.
combination of what was in the mod and what I found by searching names
Will require a small change to the AI, I can take a look this week(on phone at the no). fa/lua/AI/AIBuilders/AIDefenseBuilders.lua Line 991 in b842262
There is a faction condition, you need to add faction 2 (I think that was Aeon). edit. Got in front of a computer. So this condition gets a 2 added to it.
This platoon template
Gets the following added
I can see you've got the structureupgrades.lua file updated which the UpgradeAI uses for finding what to upgrade to. I should get a bit of time tonight to test this and confirm. |
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From an AI perspective this PR works fine. I didn't see any issues, it leverages existing known good AI builder logic.
Did not see any errors during game play.
Quick note, as I hadn't considered it. I'm unsure if this has any impact on campaign. I wouldn't think so .
Description of the proposed changes
Integrates the unit
uab42022
from the mod "AEON T2 to T3 Shild" created by Saver and @CDRMV. Approval was given by Saver in this forum post, and in general that thread has the the history of the mod (variant 3 is being integrated).The upgrade ability was already approved by the balance team in the past, it just needed an animation.
Aeon.T2.shield.upgrade.anim.mp4
Testing done on the proposed changes
I didn't find any errors or abnormalities when:
Specific visuals:
@MadMaxFAF If during your review it seems possible, could you fix the animation issues?
@relent0r @Garanas Can you tell me how to test the AI behavior?
Checklist