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@lL1l1 lL1l1 commented Aug 27, 2025

Issue

Weapons with too high fire rate bonus can get stuck waiting for their energy drain because the fire rate isn't considered in the drain/s of the economy event.
This issue arose in the past with the Salvation. It was fixed previously by increasing the drain in the blueprint, but I found it again in a mod because mods use old blueprints to override everything.

Description of the proposed changes

Increase energy drain/s proportional to fire rate changes.

Testing done on the proposed changes

Spawn a UEF T3 artillery and 9 adjacent T3 pgens (use spawn menu's unit count selection to stack them). It should fire when the work progress bar is full instead of pausing for a few seconds (I assume that's a target check interval).

Checklist

@lL1l1 lL1l1 added type: bug area: sim Area that is affected by the Simulation of the Game labels Aug 27, 2025
@lL1l1 lL1l1 marked this pull request as ready for review August 27, 2025 11:55
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Tested and works.

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area: sim Area that is affected by the Simulation of the Game type: bug

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2 participants