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8 changes: 8 additions & 0 deletions changelog/snippets/balance.6962.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
- (#6962) This PR reverts the nerfs to the Exodus' `TurretYawRange` and `TurretYawSpeed` introduced in [commit 3177522](https://github.com/FAForever/fa/commit/3177522abd84fede5bb841885d35b1ffd1c8c63a#diff-0c06583a0f25a70aeb6f740ffe7c8689f3e775164f98c38704969aa9b7aadd96L305-R306). These changes were a significant nerf to the unit's microability, giving it almost the same `TurretYawSpeed` as the Salem, and nearly the same `TurretYawRange`. Since the Exodus is no longer considered overpowered, these changes make microing it more rewarding again and help differentiate it further from the Salem. Additionally, its `FiringRandomness` and `FiringTolerance` have been lowered to prevent it from missing excessively.

**Exodus Class: T2 Destroyer (UAS0201):**
- Oblivion Cannon
- FiringRandomness: 0.25 --> 0.2
- FiringTolerance: 2 --> 1
- TurretYawRange: 150 --> 160
- TurretYawSpeed: 90 --> 100
8 changes: 4 additions & 4 deletions units/UAS0201/UAS0201_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -181,8 +181,8 @@ UnitBlueprint{
DamageType = "Normal",
DisplayName = "Oblivion Cannon",
FireTargetLayerCapsTable = { Water = "Land|Water|Seabed" },
FiringRandomness = 0.25,
FiringTolerance = 2,
FiringRandomness = 0.2,
FiringTolerance = 1,
Label = "FrontTurret",
MaxRadius = 70,
MuzzleChargeDelay = 0.1,
Expand Down Expand Up @@ -220,8 +220,8 @@ UnitBlueprint{
TurretPitchRange = 40,
TurretPitchSpeed = 30,
TurretYaw = 0,
TurretYawRange = 150,
TurretYawSpeed = 90,
TurretYawRange = 160,
TurretYawSpeed = 100,
Turreted = true,
WeaponCategory = "Direct Fire Naval",
},
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