Releases: FNA-XNA/FNA
Releases · FNA-XNA/FNA
16.09
New Features:
- Add FNA_GRAPHICS_ENABLE_HIGHDPI environment variable
Fixes:
- Replaced internal "SortingFilteringCollection" with XNA-like GameComponent storage
- GraphicsDevice PresentationParameters Reset timing accuracy fix
- GraphicsDeviceManager ClientSizeChanged accuracy fix
- Various crash fixes in VideoPlayer
- Lots of XNA Math accuracy fixes
- Lots of PackedVector accuracy fixes
- XACT:
- Lots of Cue gain accuracy fixes
- Lots of PlayWaveEvent variation accuracy fixes
Special thanks to our Patrons, including...
16.08
New Features:
- Add x64/AnyCPU targets to csproj file
- Implement TitleLocation class, apparently found internally in XNA
- Implement stereo-to-mono wavedata conversion for Apply3D calls on stereo buffers
- Implement PointListEXT extension
Fixes:
- A handful of fixes to some Vector methods
- Game: UnloadContent is now called on GraphicsDevice disposal
- GraphicsDeviceManager/GraphicsDevice: Tons of event timing accuracy fixes
- OpenGLDevice/ModernGLDevice: Fix GetBackBufferData for multisample backbuffers
- XACT: AudioCategory.SetVolume now multiplies the default volume, rather than overwriting
- Video: Preserve duration from XNB files, used to sidestep Duration hack
- StorageDevice/StorageContainer:
- Fixes to properties related to DriveInfo
- Strip out ".vshost" from SavedGames folder when debugging
- Song:
- FromUri now properly accepts relative and absolute paths
- Discard XNB durationMS data, does not appear to be consistent
Special thanks to our Patrons, including...
16.07
New Features:
- All FNAPlatform/IGLDevice/IALDevice code is now in src/FNAPlatform/
- Platform API documentation is in src/FNAPlatform/README
- Add FNALoggerEXT extension
- The LogHookEXT extension has consequently been removed
- Add FNA_SONG_DISABLE_THREADS environment variable
- The NO_STREAM_THREAD build option has consequently been removed
- Add CASE_SENSITIVITY_HACK build option
- XACT: Implement Cue IsPreparing and IsPrepared properties
- Add experimental ModernGLDevice, which uses ARB_direct_state_access and ARB_sampler_objects
- Disabled by default, enable with FNA_GRAPHICS_FORCE_GLDEVICE="ModernGLDevice"
Fixes:
- Effect: Fix Get/SetValue(Array) calls for Vector parameter types
- XACT: Fix min/max RPC bounds behavior
- OpenALDevice: Fix for stray PCM16 data causing AL_INVALID_VALUE errors
- SDL2_FNAPlatform:
- Set window size more aggressively when leaving fullscreen
- Improved error handling for GetKeyFromScancodeEXT
Special thanks to our Patrons, including...
16.06
New Features:
- SDL2_FNAPlatform: Full support for global mouse state, rather than just window mouse state
- SDL2_GameWindow: Full support for AllowUserResizing via SDL_SetWindowResizable
- FNA_WORKAROUND_WINDOW_RESIZABLE is expected to be removed for SDL 2.0.5.
Fixes:
- Effect:
- More verbose error reporting on failure to parse effects
- Fix a crash on failure to compile effects
- SpriteBatch:
- Various microoptimizations and GC performance improvements
- Fix a crash on invalid SpriteEffects parameter inputs
- Design: Fix list separator strings
- SDL2_FNAPlatform: Fix scaled SaveAsPng results being completely transparent
- DrawableGameComponent: Dispose is now explicitly overloaded, per XNA4 spec
Special thanks to our Patrons, including...
16.05.05
Fixes a SpriteBatch MatrixTransform calculation regression from 16.05.
16.05
New Features:
- FrameworkDispatcher implemented, supports Audio and Media callbacks
- SpriteBatch: MatrixTransform calculation is now significantly faster
- Effect:
- Tons of optimizations, notably for large effect parameter arrays
- Tons of accuracy fixes, notably for ID3DXEffect::SetRawValue users
- Quaternion parameter support
Fixes:
- SDL2_FNAPlatform:
- GamePad: TONS of dead zone accuracy fixes
- WM_PAINT event accuracy fixes, mostly for Windows
- OpenALDevice: Fix ALsizei type size, should fix possible crashes in OpenAL Soft 64-bit
- Content: Fix SoundEffectReader for nonseekable streams
- LogHookEXT: Hooks can now be set before init, to get messages from FNAPlatform static initialization
Special thanks to our Patrons, including...
16.04
New Features:
- Effect: 2x2 Matrix parameter support
- IGLDevice/IALDevice: Rewrote internal FNA platform APIs to use pointers rather than templates
- This will make new backends easier to write, but should not be apparent otherwise.
Fixes:
- SDL2_FNAPlatform: GamePad data is now loaded as soon as SDL inits
- PackedVector: Rewrote basically the whole namespace for XNA accuracy fixes
- TextureCollection: Check for disposed textures (DEBUG mode only)
- XACT: Rewrote NumCueInstances tracking to improve instance limiting accuracy
- Song:
- Fix ObjectDisposedException on MediaPlayer.Play for inactive songs
- Fix list of supported file extensions (should be .ogg and .oga)
- VideoPlayer: Fix disposing when Videos are never played
Special thanks to our Patrons, including...
16.03
Fixes:
- SDL2_FNAPlatform: Load gamecontrollerdb.txt before SDL_Init
- VideoPlayer no longer requires a Game instance before construction
- Various XNA API accuracy fixes
Special thanks to our Patrons, including...
16.02.14
New Features:
- Effect: Implement StructureMembers
- MojoShader has been updated accordingly
- GraphicsAdapter: Implement IsDefaultAdapter
- OpenGLDevice: Added support for ARB_draw_elements_base_vertex
Fixes:
- SpriteBatch: Too many optimizations to count
- StorageDevice: ShowSelector/OpenContainer are not asynchronous
- SDL2_FNAPlatform: Display modes are now sorted from smallest to largest
16.02.02
Fixes:
- GraphicsDeviceManager: Fix timing accuracy of ApplyChanges PreparingDeviceSettings events
- Makefile: Include EmbeddedResource files in builds