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Releases: FNA-XNA/FNA

25.01

01 Jan 16:38
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New Features:

  • Update to FNA3D 25.01
  • Update to FAudio 25.01
  • Added GetDataPointerEXT extension for Texture2D

Deprecated Features:

  • The FNA extension model is now deprecated. Starting January 1, 2026, extensions will no longer be considered for inclusion in FNA.

Fixes:

  • Continued work on SDL3_FNAPlatform

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24.12

01 Dec 16:24
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New Features:

Fixes:

  • GraphicsDevice: Allow calling GetRenderTargetsNoAllocEXT with a larger array than the target count
  • FNAPlatform: Avoid doing full device resets on monitor hotplug events
  • Continued work on SDL3_FNAPlatform

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24.11

01 Nov 13:52
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New Features:

Fixes:

  • SDL2_FNAPlatform: Fixed ProgramExit routine to avoid possible double frees in SDL
  • Continued work on SDL3_FNAPlatform

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24.10

01 Oct 15:23
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New Features:

  • Added an experimental SDL3_FNAPlatform
    • To enable, set the FNA_PLATFORM_BACKEND environment variable to SDL3 on startup
  • TextInputEXT now has a WindowHandle property
    • Similar to Mouse/TouchPanel's WindowHandle, this is populated automatically by Game
  • Update to FNA3D 24.10
  • Update to FAudio 24.10

Fixes:

  • FNA.Core: Use TargetFramework instead of TargetFrameworks, which apparently matters to Visual Studio???

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24.09

01 Sep 12:32
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24.08

01 Aug 15:18
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New Features:

Fixes:

  • Fixed some loose branches in CASE_SENSITIVITY_HACK build option

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24.07

01 Jul 15:35
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New Features:

Fixes:

  • Video loading has been reworked to be done largely within VideoPlayer, when XNB files are involved
    • When using Song/Video XNBs with mismatched content, Exceptions now get thrown when Play is called

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24.06

01 Jun 15:20
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New Features:

  • Update to FNA3D 24.06
  • Update to FAudio 24.06
  • Updated FNA.Core's target framework from net7.0 to net8.0

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24.05

01 May 16:40
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24.04

01 Apr 13:56
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