Releases: FNA-XNA/FNA
24.11
New Features:
Fixes:
- SDL2_FNAPlatform: Fixed ProgramExit routine to avoid possible double frees in SDL
- Continued work on SDL3_FNAPlatform
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24.10
New Features:
- Added an experimental SDL3_FNAPlatform
- To enable, set the
FNA_PLATFORM_BACKEND
environment variable toSDL3
on startup
- To enable, set the
- TextInputEXT now has a WindowHandle property
- Similar to Mouse/TouchPanel's WindowHandle, this is populated automatically by Game
- Update to FNA3D 24.10
- Update to FAudio 24.10
Fixes:
- FNA.Core: Use TargetFramework instead of TargetFrameworks, which apparently matters to Visual Studio???
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24.09
New Features:
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24.08
New Features:
Fixes:
- Fixed some loose branches in
CASE_SENSITIVITY_HACK
build option
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24.07
New Features:
Fixes:
- Video loading has been reworked to be done largely within VideoPlayer, when XNB files are involved
- When using Song/Video XNBs with mismatched content, Exceptions now get thrown when Play is called
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24.06
New Features:
- Update to FNA3D 24.06
- Update to FAudio 24.06
- Updated FNA.Core's target framework from net7.0 to net8.0
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24.05
New Features:
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24.04
New Features:
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24.03
New Features:
Fixes:
- DDSFromStreamEXT: Fixed some logic errors in the DDS header parser
- NativeAOT: Improve failure message when missing types in rd.xml
- Separated obj folder paths for NetFramework/NetStandard projects, fixes weird compiler conflicts
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24.02
New Features:
Modified Features:
- DDSFromStreamEXT now supports RGBA DDS textures, in addition to BGRA
Fixes:
- SDL2_FNAPlatform:
- Display orientation events are now ignored on non-mobile platforms
- Worked around a display hotplugging timing issue in SDL
- Improved error reporting when FNA3D fails to decode images
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