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[BUGFIX] Fix animation editor frame outlines being improperly generated for multisparrow characters #6382
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[BUGFIX] Fix animation editor frame outlines being improperly generated for multisparrow characters #6382
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These changes don't seem to be used in the Animation Editor at all.
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Using
Paths.getSparrowAtlasfrom multisparrow characters, regardless of where in the code, will retreive the frame collection with appended frames from other spritesheets since Flixel constantly reuses the frame collection objects that have the same base graphic.While this could be moved directly to the animation editor, I found it somewhat nicer to put in the Multisparrow character class in case other sprites end up using the same base asset path as a multisparrow character, saving the need to have the non-multisparrow character have the same frames as the multisparrow character. For example this change will make Pico opponent not have the same frames as Pico playable and therefore prevent Pico opponent having the same outline problems as Pico playable after Pico playable has been created at least once.