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Network Messages
EntranceJew edited this page Oct 10, 2014
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4 revisions
Attempting to normalize all instances of playerid (position in server_peerlist) and clientid (ID used by LUBE).
{
cmd="examplecommand",
--string name of the command, directly corresponds to the callback method name.
pl={--table payload of all the values to be used in the callback method
item="hotdog",
x=3,
y=4,
},
}
-
cmd
string
is the the command type that directly corresponds to the callback method used. -
pl
table
is the payload of data to be used by the callback method. -
fromclient
int
is the clientid of the person sending the message, which references their position in theserver_peerlist
. A clientid of 0 means that the client has not connected previously.
-
connected is an acknowledgement to the c-s message
connect
that provides the info necessary for a client to find its place relative to the server.-
clientid
int
is the id the client inserver_peerlist
. -
mappacks
table
the names of all the mappacks the server has. -
inflives
bool
is whether or not lives will be limited. -
sharingportals
bool
is whether or not all players will share portals. -
infinitetime
bool
is whether or not time will be limited. -
checkboxes
table
is a table of the server's checkbox values, consisting of key->value pairs.
-
clientid
-
rejected is an acknowledgement to the c-s message
connect
that provides the info necessary for a client to find its place relative to the server.-
reason
string
is the reason the client was denied the ability to join.
-
reason
-
startgame is to tell everyone to load the level.
-
numplayers
int
is the total number of active players.
-
numplayers
-
synccoords tells a client to apply the listed properties to their local instance of a client.
-
target
int
the server pid of the client to update, translated to a local pid.
-
target
-
synccontrol tells a client to apply the control to their local instance of a client.
-
target
int
the server pid of the client to update, translated to a local pid. -
control
string
the control name to update. -
direction
string
the state of the control. Valid:press
orrelease
.
-
target
-
connect is the message sent when a client is attempting to connect to the server.
-
nick
string
the name that a particular client has chosen for themselves. -
mappacks
table
the names of the maps the client has.
-
nick
- coordsupdate broadcasts messages of synccoords 1:1 to clients.
- controlupdate broadcasts messages of synccontrol 1:1 to clients.