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Releases: JustArchiNET/ArchiSteamFarm

ArchiSteamFarm V1.6.1

25 Feb 03:16
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  • [1.6.1] Application now comes signed, which hopefully will prevent some AVs from falsely flagging it as a virus, #127. There's no need to update if your Windows/AV doesn't make problems.
  • Added !rejoinchat command, which can be executed to issue JoinChat request on all connected bots.
  • Enhanced !addlicense command, it now accepts more than one game, use !addlicense 1,2,3 and !addlicense <BOT> 1,2,3
  • Until Mono 4.3 stabilizes, ASF is compiled with (and requires) .NET 4.5.1 (again), previously - .NET 4.6.1.
  • Improved SendOnFarmingFinished, now ASF will send trade only if it in fact farmed something and not always.
  • Increased farming check interval from 15 minutes to 60, this should minimize the side effect of refreshing sessionIDs and annoying users with primary accounts.
  • Fixed ASF failing to !loot the inventory with non-tradable steam items, thanks to @il-marc
  • Fixed rare issue when bot would not try to reconnect in some unusual disconnect scenarios
  • Fixed main RequestLimiter time being too short for over 100 enabled bots in ASF, some of them could not connect right away.
  • Many other bugfixes, improvements and code optimizations. ASF should be also a little less memory intensive now.

ArchiSteamFarm V1.6

24 Feb 21:00
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  • Added !rejoinchat command, which can be executed to issue JoinChat request on all connected bots.
  • Enhanced !addlicense command, it now accepts more than one game, use !addlicense 1,2,3 and !addlicense <BOT> 1,2,3
  • Until Mono 4.3 stabilizes, ASF is compiled with (and requires) .NET 4.5.1 (again), previously - .NET 4.6.1.
  • Improved SendOnFarmingFinished, now ASF will send trade only if it in fact farmed something and not always.
  • Increased farming check interval from 15 minutes to 60, this should minimize the side effect of refreshing sessionIDs and annoying users with primary accounts.
  • Fixed ASF failing to !loot the inventory with non-tradable steam items, thanks to @il-marc
  • Fixed rare issue when bot would not try to reconnect in some unusual disconnect scenarios
  • Fixed main RequestLimiter time being too short for over 100 enabled bots in ASF, some of them could not connect right away.
  • Many other bugfixes, improvements and code optimizations. ASF should be also a little less memory intensive now.

ArchiSteamFarm V1.6 (pre5)

24 Feb 04:58
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Pre-release

NOTICE: Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don't consider yourself advanced user, please download latest stable release instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback. No technical support will be given.

  • Enhanced !addlicense command, it now accepts more than one game, use !addlicense 1,2,3 and !addlicense <BOT> 1,2,3
  • Until Mono 4.3 stabilizes, ASF is compiled with (and requires) .NET 4.5.1 (again), previously - .NET 4.6.1.
  • Improved SendOnFarmingFinished, now ASF will send trade only if it in fact farmed something and not always.
  • Increased farming check interval from 15 minutes to 60, this should minimize the side effect of refreshing sessionIDs and annoying users with primary accounts.
  • Fixed ASF failing to !loot the inventory with non-tradable steam items, thanks to @il-marc
  • Fixed rare issue when bot would not try to reconnect in some unusual disconnect scenarios
  • Fixed main RequestLimiter time being too short for over 100 enabled bots in ASF, some of them could not connect right away.
  • Many other bugfixes, improvements and code optimizations. ASF should be also a little less memory intensive now.

ArchiSteamFarm V1.6 (pre4)

22 Feb 19:23
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Pre-release

NOTICE: Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don't consider yourself advanced user, please download latest stable release instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback. No technical support will be given.

  • Enhanced !addlicense command, it now accepts more than one game, use !addlicense 1,2,3 and !addlicense <BOT> 1,2,3
  • Until Mono 4.3 stabilizes, ASF is compiled with (and requires) .NET 4.5.1 (again), previously - .NET 4.6.1.
  • Improved SendOnFarmingFinished, now ASF will send trade only if it in fact farmed something and not always.
  • Increased farming check interval from 15 minutes to 60, this should minimize the side effect of refreshing sessionIDs and annoying users with primary accounts.
  • Fixed ASF failing to !loot the inventory with non-tradable steam items, thanks to @il-marc
  • Fixed rare issue when bot would not try to reconnect in some unusual disconnect scenarios
  • Fixed main RequestLimiter time being too short for over 100 enabled bots in ASF, some of them could not connect right away.
  • Many other bugfixes, improvements and code optimizations. ASF should be also a little less memory intensive now.

ArchiSteamFarm V1.6 (pre3)

22 Feb 17:47
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Pre-release

NOTICE: Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don't consider yourself advanced user, please download latest stable release instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback. No technical support will be given.

  • Enhanced !addlicense command, it now accepts more than one game, use !addlicense 1,2,3 and !addlicense <BOT> 1,2,3
  • Until Mono 4.3 stabilizes, ASF is compiled with (and requires) .NET 4.5.1 (again), previously - .NET 4.6.1.
  • Fixed ASF failing to !loot the inventory with non-tradable steam items, thanks to @il-marc
  • Fixed rare issue when bot would not try to reconnect in some unusual disconnect scenarios
  • Fixed main RequestLimiter time being too short for over 100 enabled bots in ASF, some of them could not connect right away.
  • Many other bugfixes, improvements and code optimizations. ASF should be also a little less memory intensive now.

ArchiSteamFarm V1.6 (pre2)

20 Feb 01:46
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Pre-release

NOTICE: Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don't consider yourself advanced user, please download latest stable release instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback. No technical support will be given.

  • Enhanced !addlicense command, it now accepts more than one game, use !addlicense 1,2,3 and !addlicense <BOT> 1,2,3
  • Fixed ASF failing to !loot the inventory with non-tradable steam items, thanks to @il-marc
  • Fixed rare issue when bot would not try to reconnect in some unusual disconnect scenarios
  • Misc bugfixes and improvements

ArchiSteamFarm V1.6 (pre1)

16 Feb 07:18
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Pre-release

NOTICE: Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don't consider yourself advanced user, please download latest stable release instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback. No technical support will be given.

  • Enhanced !addlicense command, it now accepts more than one game, use !addlicense 1,2,3 and !addlicense <BOT> 1,2,3
  • Fixed ASF failing to !loot the inventory with non-tradable steam items, thanks to @il-marc
  • Misc bugfixes and improvements

ArchiSteamFarm V1.5

13 Feb 22:40
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  • [!] ASF is based on .NET 4.6.1 now (previously: 4.5.2). You may need to install this on Windows, and latest Mono* on Linux.
  • Added new StartOnLaunch config property, which is enabled by default. When false, bot won't automatically start with ASF process, read more in example.xml.
  • ASF no longer ends process when no bots are running, when in WCF (--server) mode. Default mode is unaffected.
  • Added new DistributeKeys config property, which enables alternative behaviour of handling multiple keys. As always, read more in example.xml. Thanks to @Ryzhehvost
  • ASF now sends a maximum of 5 trades from one bot at once, as Valve allows maximum of 5 active trades to given account.
  • Added a new !leave command, that works only on group chats, and makes bot leave the chat (can be invited back if needed)
  • Enhanced !play command, it now accepts more than one game, use !play 1,2,3 and !play <BOT> 1,2,3
  • Improved performance of built-in request limiters, actions like connecting with steam or sending trades are much faster now.
  • Fixed BadSMSCode error during linking new phone number through ASF 2FA.
  • Fixed a problem with !loot command, when issued on many bot instances at the same moment (some requests could not succeed).
  • Fixed a rare crash that could happen if Steam API was offline before ASF could get list of active CMs.
  • Fixed a rare crash that could happen with !exit command.
  • Fixed a rare crash that could happen with SteamParental-enabled accounts.
  • Fixed decoding of special characters in game names returned by !redeem command.
  • Various code cleanups, optimizations and improvements.

* WCF seems to be broken in currently stable Mono 4.2 version, but it's already fixed in Mono 4.3 - currently available in nightly channel. If you need that feature, you can either update to nightly channel, as described in the wiki, or wait for stable Mono 4.3 to get released. Windows users are unaffected.

ArchiSteamFarm V1.5 (pre8)

09 Feb 11:01
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Pre-release

NOTICE: Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don't consider yourself advanced user, please download latest stable release instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback. No technical support will be given.

  • [!] ASF is based on .NET 4.6.1 now (previously: 4.5.2). You may need to install this on Windows, and latest Mono* on Linux.
  • Added new StartOnLaunch config property, which is enabled by default. When false, bot won't automatically start with ASF process, read more in example.xml.
  • ASF no longer ends process when no bots are running, when in WCF (--server) mode.
  • Added new DistributeKeys config property, which enables alternative behaviour of handling multiple keys. As always, read more in example.xml. Thanks to @Ryzhehvost
  • ASF now sends a maximum of 5 trades from one bot at once, as Valve allows maximum of 5 active trades to given account.
  • Improved performance of built-in request limiters, actions like connecting with steam or sending trades are much faster now.
  • Fixed BadSMSCode error during linking new phone number through ASF 2FA.
  • Fixed a problem with !loot command, when issued on many bot instances at the same moment (some requests could not succeed).
  • Fixed a rare crash that could happen if Steam API was offline before ASF could get list of active CMs.
  • Fixed a rare crash that could happen with !exit command.
  • Fixed decoding of special characters in game names returned by !redeem command.
  • Various code cleanups, optimizations and improvements.

* WCF seems to be broken in currently stable Mono 4.2 version, but it's already fixed in Mono 4.3 - currently available in nightly channel. If you need that feature, you can either update to nightly channel, as described in the wiki, or wait for stable Mono 4.3 to get released.

ArchiSteamFarm V1.5 (pre7)

05 Feb 19:24
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Pre-release

NOTICE: Pre-releases are experimental versions that often contain unpatched bugs, work-in-progress features or rewritten implementations. If you don't consider yourself advanced user, please download latest stable release instead. Pre-release versions are dedicated to users who know how to report bugs, deal with issues and give feedback. No technical support will be given.

  • [!] ASF is based on .NET 4.6.1 now (previously: 4.5.2). You may need to install this on Windows, and latest Mono* on Linux.
  • Added new StartOnLaunch config property, which is enabled by default. When false, bot won't automatically start with ASF process, read more in example.xml.
  • ASF no longer ends process when no bots are running, when in WCF (--server) mode.
  • Added new DistributeKeys config property, which enables alternative behaviour of handling multiple keys. As always, read more in example.xml. Thanks to @Ryzhehvost
  • ASF now sends a maximum of 5 trades from one bot at once, as Valve allows maximum of 5 active trades to given account.
  • Improved performance of built-in request limiters, actions like connecting with steam or sending trades are much faster now.
  • Fixed BadSMSCode error during linking new phone number through ASF 2FA.
  • Fixed a problem with !loot command, when issued on many bot instances at the same moment (some requests could not succeed).
  • Fixed a rare crash that could happen if Steam API was offline before ASF could get list of active CMs.
  • Fixed a rare crash that could happen with !exit command.
  • Fixed decoding of special characters in game names returned by !redeem command.
  • Various code cleanups, optimizations and improvements.

* WCF seems to be broken in currently stable Mono 4.2 version, but it's already fixed in Mono 4.3 - currently available in nightly channel. If you need that feature, you can either update to nightly channel, as described in the wiki, or wait for stable Mono 4.3 to get released.