Releases: Neirokan/pseudo3DEngine
Releases · Neirokan/pseudo3DEngine
Pseudo3DEngine (jumps)
Added jumps(yes, you can now miss due to the height difference), fixed reflections outside the mirror, fixed healthbar position, server now sends disconnect message when stops, client now doesn't ignore disconnect message with it own id.
Now listen. There are two problems:
- I can’t implement the vertical rotation of the camera, because then the straight vertical lines become oblique. This goes against the very principle of rendering with this engine. However, I can’t just raise the horizon, because then it is unclear what the floor should look like.
- I can’t just take and change the rendering method, since the author promised to add portals and I need to know what restrictions this will add.
So the only thing that remains for me is to wait for the update of the original and maybe make small improvements.
Pseudo3DEngine (more fixes)
Rendering now takes into account the aspect ratio of viewport, server settings now can be read, background sounds looped and smooth floor now renders faster.
Pseudo3DEngine with fixes
Version from 2 April 2020 with my changes from 2 May 2020.