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Tutorial_10_2(en US)
MikiraSora edited this page Jan 4, 2024
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The editor supports Script
- Writing your script
- After writing the script, it is recommended to click Check Script to check for grammatical errors. The script content will not be executed directly at this time.
- After confirming everything is correct, select the editor target (or do not need the editor as the target)
- After confirming that everything is correct, you can click Run Script. In the script code, you can obtain your designated editor target object through the
TargetEditor
static property of the global classScriptArgs
. - Waiting for running results dialog box
- Look at the project code yourself
- 0. How to obtain this project application and updates
- 1. How to create a new fumen project
- 2. Prepare your editor environment
- 3. Add/select/delete/drag objects
- 4. Draw a lane (or other objects like Start/Next/End)
- 4.2 How to draw lane with curves
- 4.4. Additional options for lanes
- 5. Object Properties
- 6. Add (Wall)Tap and (Wall)Hold
- 7. Add Bell
- 8. Preview
- 9. How to add SVG objects and convert them into lanes
- 10. Load plugins and write a plugin by yourself
- 10.2 Write and run scripts
- 11. Sounds
- 12. Shortcut keys & convenient actions
- 13. File backup and rescue
- 14. How to generate game loadable .ogkr file
- 15. Detailed explanation of copy and paste logic